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Mojo

Mojo

F) Fe2
A) Fe2
S) Ex20
E) Mn75
R) Am50
I) In40
P) Am50

Health: 109 Karma: 140
Resources: Un Pop: -20

Known Powers:
Biophysical Control: Mn ability to alter a target's metabolism, health, and physical condition so as to attain the following results:
-Heal at 75 times the normal rate.
-Regenerate lost body parts.
-Physical Decay: Causes the victim's endurance to drop -1CS each turn until the character dies.
-Cellular Disruption: Mn damage
-Age Alteration: Causes rapid aging or rejuvenation at 75 times normal rate.
Hypnotic Control: Mn
Kinetic Bolts: In
Mind Control: Mn ability to control a victim's minds, memories and actions.
Spirit Control: Mn ability to draw a sleeper's spirit into his lair. The can escape by making a Psyche FEAT.
Dimensional Travel: Un when used in conjuction with Spiral's Reality Alteration (Disruption). He has the Un ability to warp his surrounding in ways that threaten life (by creating storms, wilting and so forth). The power functions automatically each hour to damage 1 area the first hour, 2 the second, 4 the third, 8 the next and so on. He can only use this ability in a dimension other than his own.

Equipment:
Transport Platform:
-Control: Ex
-Speed: Ty
-Body: In
-Flight: Gd
Tail: In material, gives Mojo the following power stunts:
-Plasma Projector: Rm Energy, 10 areas
-Stinger: In material, Am Edge

Talents: Psychology, Strategy, Slave-Trading, Cinematography

Contacts: Spiral, Major Domo