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Magneto

Magneto

Eric Magnus Lehnsherr

F) Gd10
A) Rm30
S) Gd10
E) Mn75
R) In40
I) Ex20
P) Am50

Health: 125 Karma: 110
Resources: Am Pop: -50

Known Powers:

Equipment:
Magneto Suit: After he became powerless, Magneto was given a suit from High Evolutionary that mimics his powers. It gives him the following:
-Body Armor: Ex protection vs. Physical and Energy
-Energy Control: He can manipulate heat, light, radio waves, gamma radiation and x-rays with Mn ability.
--Flight: Rm airspeed
--Force Field: He can create a force field within 1 area at Mn rank. For every 2 areas beyond the first, the field loses -1CS. He can use magnetic and energy powers through his force field.
-Magnetic Control: He can manipulate iron and iron-based alloys with Un ability to do the following:
--Ferrokinesis: Lift Ferrous objects as if with Un strength.
--Scramble Machinery with Un ability.
--Inflict Un damage to iron-based or iron-alloyed characters.
--Use metal objects to attack or entrap opponents at line-of-sight range.
--Non-Ferrous Manipulation: Mn
--Assemble Machinery in 1 round.
Helmet: In material, CL1000 protection vs. Psionics

Talents: Computers, Electronics, Engineering, Detective/Espionage, Genetic Manipulation, Leadership, Multi-Lingual: (English, German, Russian and more), Robotics

Contacts: High Evolutionary