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Magneto

Magneto

Eric Magnus Lehnsherr

F) Gd10
A) Rm30
S) Gd10
E) Mn75
R) In40
I) Ex20
P) Am50

Health: 125 Karma: 110
Resources: Ty Pop: -50

Known Powers:
Energy Control: He can manipulate heat, light, radio waves, gamma radiation and x-rays with Mn ability.
-Flight: Rm airspeed
-Force Field: He can create a force field within 1 area at Mn rank. For every 2 areas beyond the first, the field loses -1CS. He can use magnetic and energy powers through his force field.
Magnetic Control: He can manipulate iron and iron-based alloys with Un ability to do the following:
-Ferrokinesis: Lift Ferrous objects as if with Un strength.
-Scramble Machinery with Un ability.
-Inflict Un damage to iron-based or iron-alloyed characters.
-Detect Magnetic Fields: Mn
-Use metal objects to attack or entrap opponents at line-of-sight range.
-Non-Ferrous Manipulation: Mn
-Assemble Machinery in 1 round.

Equipment:
Body Armor: Ex protection vs. Physical and Energy
Helmet: In material, CL1000 protection vs. Psionics

Limitations:
Damaged Power: his contact with the Phoenix Force destabilized his powers. He can't focus his powers well enough for fine control without suffering from painful backlash, simply restructuring guns into harpoons caused him physical & mental trauma. He must make a Red Psyche FEAT to overcome this.

Talents: Computers, Electronics, Engineering, Detective/Espionage, Genetic Manipulation, Leadership, Multi-Lingual: (English, German, Russian and more), Robotics

Contacts: X-Men

Magneto unmasked