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Kraken

Kraken

Daniel Whitehall

F) Rm30/Ex20
A) Rm30/Gd10
S) In40/Gd10
E) In40/Gd10
R) Ex20/Ex20
I) Rm30/Gd10
P) Ty6/Ty6

Health: 140/50 Karma: 56/36
Resources: Ex Pop: -6

Known Powers:
None

Equipment:
Kraken Armor: The Kraken Armor's origins are as yet unrevealed. It is not known if the armor is magical in nature or of a highly advanced technological type. Upon donning the Kraken's helmet, the armor covers the wearer's body. The helmet may also affect the mind of the wearer, as the Kraken described feeling like he was "slipping into a new persona,a new face, a new voice... and the vision to see the world in a new light." The Armor enables the wearer the abilities shown below:
-Alter Ego: Stats are changed as above
-Body Armor: Rm protection vs. Physical and Energy
-Force Field: Am protection vs. Physical, In protection vs. Corrosives, Am protection vs. Heat and Cold, Mn protection vs. Energy, Radiation, Magical, and Electrical
-Targeting Computer: Grants him +2cs to Agility to fire the suit's weapons systems.
-Systems Monitoring: Displays within the helmet inform him of the status of weapons and power level.
-Multi-Environment Life Support: The Armor's internal air supply lasts more than 1 hour and can be sealed for travel through low oxygen, underwater or outer space environments.
-Energy and Magic Absorption: Armor has ability to absorb up to Un amounts per round for up to 4 rounds. Absorbed power can be redirected into any of the armor's weapon systems or force field, raising that ability score by +1cs above its maximum ability for 4 rounds or until the 400 points of energy has been depleted. Each round beyond 4 that energy is stored requires Yellow Endurance FEAT or energy is discharged in 1 area radius, including armor's wearer, inflicting Rm damage. Armor provides no protection in this case.
-Protected Senses: In
-Heat Beam: In
-Laser Beam: In
-Light Beam: In
-Tractor Beam: In

Talents: Leadership, Martial Arts A, Business/Finance, Military, Occult Lore

Contacts: Hydra