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Captain Kate Pryde

Captain Kate Pryde

F) Rm30
A) Gd10
S) Ty6
E) Rm30
R) Rm30
I) Ex20
P) Ex20

Health: 76 Karma: 70
Resources: Gd Pop: 2

Known Powers:
Phasing: Am ability with the following power stunts:
-Pass through Force Fields on a power FEAT.
-Walk on air as if it were solid ground
-Disrupt Electrical Equipment: Am ability, Sentient equipment must make an End FEAT or be knocked out for 1-10 rounds and suffer loss of 40 health.
-Render objects or people out of phase while maintaining contact.
-Wielding out of phase objects that solidify when released and inflict material strength damage on the edged column.
-Automatic Phase out in Danger: A red psyche FEAT will keep her in normal state. When out of phase, Kitty can only be harmed by multi-dimensional, psionic, magical or other out of phase attacks.
Astral Sight: Kitty can see others in astral forms.

Equipment:
X-Men Uniform: Rm material, the Uniforms are constructed out of unstable molecule fabric. It provides him with the following:
-Body Armor: Ex protection vs. Physical and Energy
-Insulated: Gd protection vs. Heat and Cold
-Comlink: 250 mile range and a GPS tracking device built into it
-Detection Scrambler: Am protection vs. Electronic Mutant Detection
Sword: In material, Rm Edge

Limitation:
Nearsighted, she wears contacts.
Cannot access portals to Krakoa: After Charles Xavier and his allies established the mutant-exclusive nation of Krakoa, Kate found herself somehow unable to pass through the Krakoan gateways

Talents: Electronics, Computer Hardware Design, Software Design, Resist Domination, Russian, Martial Arts A, B, C, D, E, Ninja Training, Student, Swordsmanship

Contacts: The Marauders, Lockheed, The Quiet Council of Krakoa

Kate Pryde's X-Men Uniform