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Kasper Cole

Kasper Cole

F) In40
A) In40
S) Ex20
E) Rm30
R) Gd10
I) Ex20
P) Ex20

Health: 130 Karma: 50
Resources: Gd Pop: 10

Known Powers:
Infravision: Ex, cannot see well in absolute darkness
Tracking: Am, he can follow a trail outdoors up to 12 hours after it was made. In a city environment, the time limit is 6 hours

Pistols (x2): Ty Shooting, 5 areas
Costume: Cole's bodysuit has a Vibranium microwebbing that not only stops bullets but saps their momentum. Like Kevlar, it can be cut if you cut along the grain of the webbing, but cannot be punctured conventionally by blunt force.
-Kinetic Absorption: Ex protection vs. Physical
-Blending: Rm blending with shadows and in dim light.
-Claws: Able to cut through most common metals of Un material and may inflict up to Ex Edge
-Boots: Cole's boots have special Vibranium soles that absorb sound and impact, enabling him to leap off buildings up to 8 stories tall and land without injury. He can also literally run up the sides of buildings, however cannot be used to remain stationary.
-Mask: In Infravision
Image Inducer: Rm illusion
Energy Dagger: A virtual blade that can be fired, thrown up to 5 areas and handled like an actual knife. Capable of causing Am Energy or Edge. Targets hit are marked by the energies, and can be seen by his costume lenses and tracked using Kimoyo Cards.
Kimoyo Cards: These are global positioning and communications device. It can also home in on the unique energy signature Cole's Energy Dagger "marks" his prey with.

Talents: Martial Arts A, B, C, E, Acrobatics, Tumbling

Contacts: Black Panther, The Crew