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Iron Patriot

Iron Patriot

Norman Osborn

F) In40/Rm30
A) In40/Rm30
S) Mn75/Am50
E) Un100/In40
R) Ex20
I) Gd10
P) Ex20

Health: 255/150 Karma: 50
Resources: Am Pop: 20

Known Powers:
Regeneration: Am, 50 points/round

Equipment:
Iron Patriot Armor Model 1: Norman Osborn created the Iron Patriot Armor painted with the colors of Captain America's costume which was cobbled together from StarkTech that had been confiscated from Tony Stark's armory at Stark Tower shortly after H.A.M.M.E.R.'s formation. The armor has the following capabilities:
-Body Armor: Am material, Am protection vs. Physical, Force, Heat, Cold and Corrosives, Mn protection vs. Energy, Un protection vs. Radiation and Electrical. Mn resistance to EMP
-Zero-Point Force Field: Project up to 3 areas, it creates an Un force bubble large enough to cover an area to contain a small building.
-Flight: Sh-Z airspeed (200 areas/round). The boot thrusters may be used as weapons, inflicting In Energy at a range of same area.
-Variable Repulsors: Up to Mn Force, 10 areas.
-Pulse-Bolts: High-energy plasma weapons that inflict more damage at longer ranges. They have a maximum range of 10 areas, gaining 10 points of damage per area traveled. For example, they would do only Good Energy to a target in an adjacent area and Un Energy to a target at maximum range. As these bolts travel relatively slowly, for every 4 areas the target gains a +1cs if they decide to try to dodge the attack.
-Magnetism: Am, 5 areas
-Electromagnetic Pulse: Can generate an electromagnetic pulse that shuts down all electrical devices in a 2-area radius for 6 minutes. The armor is also affected.
-Disruptor Field: wide spectrum electromagnetic/gravimetric beam that disrupts electrical devices with Am intensity, 2 areas.
-Sonics: Am intensity Stun for 1-10 rounds to all within 3-area radius
-Ultra-Sonics: Focused high-frequency tight-beam sonics causing Am vibrational damage bypassing most body armor and material (treat as if protection or material is at -2cs of actual ranks), 3 areas
-Uni-Beam: Mounted in the center of the chest plate, the beam has a range of 5 areas and can produce the following effects:
--Searchlight: Rm Ultraviolet, Visible Light or Infrared
--Heat Ray: Rm
--Image Inducer: Rm ability to create up to 12 holographic duplicates
--Laser: Rm Energy
-Energy Absorption: May absorb up to Mn Electrical per round. Maximum capacity is 500 points and that can be stored safely for up to 6 rounds. Longer storage requires a successful Endurance FEAT roll to avoid Mn damage each round until stored energy is depleted. Damage occurs to all within the same area, including Iron Patriot, whose Body Armor is ignored for this effect. Absorbed energy can be channeled through the armor’s weapons for Un damage. Most forms of non-concussive energy may be absorbed including Heat, Light and Electrical
-Electrical Generation: Can electrify the surface of the armor at Am intensity with a range of touch.
-Tractor Beam: Generated from the gauntlets, projects a beam capable of grabbing or grappling with In strength, 5 areas
-Micro-Munitions: Missiles could be launched from his left gauntlet, causing Am explosive damage to one full area and with a range of 15 areas
-Override: Disabling internal safety measures allows for +1cs to any ability or power. After each round, a successful Yellow Mn FEAT roll is required or the armor is immobilized until repaired.
-Life Support: When sealed, the armor has a 12-hour air supply. It also has a 2 day supply of recycled water.
-Protected Senses: Mn protection against high-intensity Light or Sonic attack
-Resistance to Mind Control: In protection vs. Mind Control
-Targeting Computer: Provides +1cs to hit on all distance weapons and automatically allows up to 3 different targets per turn to be fired upon with no loss of accuracy.
-Communications: Am multi-spectrum communication with 2,000 mile range. An Integrated universal translator of In sophistication is included.
-Sensors: Am, the armor is equipped with the following sensors:
--Infrared Vision: 10 areas
--Radar and Sonar Detectors: 20 areas
--Exotic Energy and Life Detectors: 25 miles
-Fire Extinguisher: In fire-defeating foam, 1 area
-Electronic Countermeasures: Am radar invisibility and Un resistance to external signals influencing armor performance.
-On-Board Artificial Intelligence: The On-Board A.I. is capable of the following:
--Cybernetic Communication: Am
--Substitute Am rank for Reason or Intuition FEAT rolls
--Operate the armor independently of the wearer.
--Operate any number of remotely controlled models
-Regeneration/Self-Repair: Am, can heal both wearer and repair armor regaining 10 Health points per round until fully healed.
-Self-Destruct: Sh-X explosive damage to one full area completely destroys the armor.

Talents: Business/Finance, Electronics, Chemistry, Throwing Weapons, Leadership, Guns

Contacts: OsCorp Industries, H.A.M.M.E.R., U.S. Government, Dark Avengers, The Cabal

Iron Patriot Unmasked