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Ironheart

Ironheart

Riri Williams

F) Rm30/Ty6
A) Rm30/Ty6
S) Mn75/Ty6
E) Un100/Ty6
R) Rm30
I) Ex20
P) Ty6

Health: 235/24 Karma: 56
Resources: Ty Pop: 10

Equipment:
Ironheart Armor 3.0: Following the destruction of her Ironheart Armor at the hands of Thanos in Chitauri Prime, Riri Williams was motivated by her fellow Champion Viv to create a new and improved suit of armor. The end result was the Ironheart 3.0. It grants her the following abilities:
-Alter Ego: When not in use, the suit compacts inside the left arm's bracer, and it can be deployed and encase its user in a matter of seconds. Stats change as shown above
-Body Armor: In protection vs. Physical and Energy
-Force Field: Am protection vs. Physical, In protection vs. corrosives, Am protection vs. Heat and Cold, Mn protection vs. Energy, Un protection vs. Radiation and Electrical
--He can cancel all power to weapons to feed this power for Mn protection.
-Self-Repair: Mn, the nano-machines create a second layer of artificial muscle over Williams' body, upon which additional structures are assembled. This also enables the armor to self-repair and be almost invulnerable as the armor is capable of transforming and healing itself, by having the constantly replicating nano-machines replace anything that is lost or used, as long as the power output from the arc reactor isn't interrupted or terminated.
-ECM: The armor has Rm invisibility to radar and sonar.
-On-Board Computer: The armor's computer is able to perform the following:
--Flight Computer: Grants Ironheart Ex maneuverability, and also a +2cs to any Agility FEAT that involves maneuvers or turns.
--Targeting Computer: Grants Ironheart +2cs to Agility to fire the suit's weapons systems.
--Computer Link: Ironheart is able to link with computer systems, guarded or otherwise at Mn intensity. He may use this ability to scour computer files, access security records, see through security cameras, see through surveillance satellites.
--Systems Monitoring: Displays within the helmet inform her of the status of weapons and power level.
-Multi-Environment Life Support: The Armor's internal air supply lasts more than 1 hour and can be sealed for travel through low oxygen, underwater or outer space environments
-Energy Absorption: Armor has ability to absorb up to Un Energy per round for up to 4 rounds. Absorbed Energy can be redirected into any of the armor's weapon systems or force field, raising that ability score by +1cs above it's maximum ability for 4 rounds or until the 400 points of energy has been depleted. Each round beyond 4 that energy is stored requires Yellow Endurance FEAT or energy is discharged in 1 area radius, including armor's wearer, inflicting Rm damage. Armor provides no protection in this case.
-Override: Ironheart may consciously choose to override his built-in security mechanisms to raise various ability scores.
--Strength and Repulsor damage may be increased to a maximum of Sh-Y
--Most other abilities (Judge's discretion) may be increased a maximum of +1cs using override
--The first round of override, wearer must make Yellow Endurance FEAT roll and subtract -1cs Endurance each round until armor is removed and repaired, in which case Endurance is returned to normal stats immediately. Appropriate statistics are lowered until repair is completed. Failure of Endurance roll at any time results in immediate suit compromise. Armor freezes and is useless until removed and repaired.
-Flight: Ironheart's boot jets allow him to fly at Mn airspeed and still perform most actions.
--By rerouting weapon's systems to thrust, this can be raised to Un, but no offensive actions can be taken.
--If used as weapons, Ironheart's boot jets can inflict In damage with 2 area range.
--Ironheart's boot jets possess enough fuel to operate for 100 minutes in airless environment such as space or underwater. This does not confer underwater or zero-g combat ability
-Protected Senses: Rm protection vs. Sound and Light. Blindness only lasts 1 round max.
-Sensors: Am intensity at a 3 area range in the Chronometer, Radar, Sonar, Magnometer, Atom-Force Microscope, Photon, Heat, Motion and other sensor instruments. Mn ability to communicate on subspace/satellite communications array which receives local and video signals. In ability to translate all known earth languages and the better known alien languages.
Weapons Systems: The Ironheart Armor has the following weapons:
-Repulsors: Mn Force, up to 10 areas. May inflict substantially less damage at discretion of user. Can perform the following power stunts:
--Wide Focus Beam: Iron Man is able to utilize repulsor as an area of effect weapon by using a wide-focus beam. Inflicts up to In Force (-2cs from Mn) but will affect all targets within 1 area
--Ironheart's targeting computers allow her to simultaneously attack 2 targets, 1 repulsor each, with a decrease of -1cs to hit for increased difficulty, and -1cs damage as both beams no longer focused on same target. Simultaneous attack may use Wide Focus Beam with associated penalties as listed
-Uni-Beam: Chest-based multi-band light and energy emitter. Ironheart is able to utilize his Uni-Beam to perform the following actions:
--Heat Beam: Am
--Laser Beam: Am
--Light Beam: Mn intensity
--Tractor Beam: Rm
--Holographic Projector: Rm

Talents: Engineering, Repair/Tinkering

Contacts: Champions