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Hobgoblin II

Hobgoblin III

Jason Philip Macendale, Jr

F) Ex20
A) Rm30
S) In40
E) Gd10
R) Ex20
I) Gd10
P) Ty6

Health: 100 Karma: 36
Resources: Ex Pop: -4

Known Powers:
Cybernetic Body: Macendale upgrade his body with cybernetics, giving him the following power stunts:
-Detachable Claws: up to In Edge
-Bionic Left Eye: In Infrared and Telescopic Vision

Equipment:
Body Armor: Ex protection vs. Physical and Force attacks, and Rm protection from Energy attacks.
Pumkin Bombs: Rm Energy, and may explode on contact, or by twisting the stem, can be set to explode up to 2 rounds after being thrown.
Goblin Grenades (Asphyxiation Bombs):
-Plain Smoke: In intensity
-Knock-Out Gas: In intensity
-Incendiary: In intensity
-Spider-Sense Clouding:Knocks out Spider-Man's Spider-Sense at Pr rank for 24 hours. (The gas can be used on it's own, and can also be used in a regular pumpkin bomb. The gas knocking out other people's danger sense is up to the individual judge who can make their own ruling.)
Razor Bats: Gd Edge, throwing damage. Multiple blades can be thrown, but at a -1 column shift for each additional blade thrown that round.
Glove Blasters: Rm Energy, 3 areas

Talents: Pilot, Military, Engineering

Contacts: None



Goblin Glider:
-Control: In
-Speed: Ty airspeed
-Body: Gd
-Protection: None
Weapons System:
-Pike: Ex Edge, but can increase with a flying charging attack.


Hobgoblin's Original Costume