Site hosted by Build your free website today!

Harry Leland

Harry Leland

F) Gd10
A) Ty6
S) Ex20
E) Rm30
R) Ty6
I) Gd10
P) Ex20

Health: 66 Karma: 36
Resources: In Pop: 15

Known Powers:
Mass Alteration: Harry could temporarily increase the mass of any person or object within 5 areas of him. The increase was such that in the first round his target had to make a Strength FEAT roll to move or physically attack in the second round, any action required a yellow Strength FEAT roll On the third round of the mass increase, any action required a red Strength FEAT roll. At this point any floors made of Ty material or less gave way under the target, because they were so heavy (if the target is an item and is made of Ty material or less, it will collapse this round). On every alternating round following the third the material strength of the floor or item that gave way increased one level until on the 13th round and thereafter a maximum effect is reached: floors, the ground, an item etc., of Am material or less collapsed. On each round following the third, the increased mass of a living target required him to make an End FEAT roll or the victim collapsed and began losing Endurance ranks (1 per round whenever a FEAT roll fails). If Endurance dropped below Fe, the character died. A target's mass returned to normal if the target moved out of Leland's range or if Leland was knocked unconscious.


Talents: Lawyer, Business/Finance

Contacts: Various corporations