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F) Ex20
A) In40
S) Ex20
E) Rm30
R) Ty6
I) Ty6
P) Gd10

Health: 110 Karma: 22
Resources: Gd Pop: -10

Known Powers:
Imbue Energy: Harpoon may charge objects with various forms of bio-energy so that they release the charge, exploding or disintegrating matter on contact. He can stun, paralyze or kill living beings with these charged items. To date, he has been limited to his harpoons for his weapons, and to electricity, concussive force, or stunning force as his energies. Other objects and energies may be imbued, with the following effects:
-An object may recieve Rm Energy if Harpoon concentrates on it for one round. Each additional round spent charging gives a +1cs increase to the energy, to a max of Mn.
-Imbuing weapons other than his harpoons is a power stunt.
-Harpoon may imbue items with other types of energy (such as light, radiation,etc) as a power stunt. Harpoon's ability to imbue items with these energy types is of Rm intensity.

Body Armor: Gd protection vs. Physical and Energy
Slayspears: Harpoon's weapon of choice is a harpoon, 5 ft. long with a barbed head and weight of 20 lbs. He may imbue it with up to In Energy, inflicting additional Gd Edge or Thrown Edge. He carries up to 20 harpoons in his quiver.

Talents: Weapons Specialist: (Harpoons)

Contacts: Marauders