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The Grim Reaper

The Grim Reaper

Eric Williams

F) Gd10
A) Ex20
S) Rm30
E) In40
R) Ty6
I) Ty6
P) Ty6

Health: 100 Karma: 18
Resources: Gd Pop: -20

Known Powers:
Magic Use: The Grim Reaper has learned a number of magical spells and effects:
-Teleportation: The Grim Reaper can teleport himself and others up to In distances.
-Dimensional Rift: Using his scythe, the Reaper can cut tears in dimensional walls, creating teleportational gateways of Mn rank and range.
-Illusions: This spell allows the Reaper to cast illusions (or set the magic to activate under certain conditions like a command word) of Ex ability. The illusions have visual and aural components.

Battle Scythe: In material, In Edge or Blunt. The scythe can cut into any inanimate or living matter. Natural body armor (like Thor's) is reduced by 2 ranks but artificial Body Armor (like Iron-Man's) protects with normal effectiveness.
-Blaster: Rm Force, 5 areas.
-Knock-Out Gas: Ex intensity gas fills 1 area.
-Rotor: The scythe acts as a helicopter blade (fall from any height), and can whirl to provide Ex vs. projectiles.
-Stunner: Mn Stun, 1 area range and permanent coma state, reversed only by scythe.

Talents: Weapon Specialist: (Scythes)

Contacts: Maggia


F) Ex20
A) Ty6
S) Gd10
E) Gd10
R) Ty6
I) Ty6
P) Ty6

Health: 46 Karma: 18

Plasma Rifle: Rm Energy, 10 areas
Body Armor: Ex vs. Physical & Energy
Jet Pack: Gd airspeed

Talents: Marksmanship, Military

Contacts: Grim Reaper