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The Gladiator

Gladiator

F) Mn75
A) Am50
S) Un100
E) Un100
R) Am50
I) Mn75
P) In40

Health: 325 Karma: 165
Resources: Mn Pop: 100

Known Powers:
Strontian Physiology: Gladiator is a Strontian, whose very body gives him the following abilities:
-Invulnerablity: CL1000 resistance to Fire, Heat Cold, Radiation, Toxins and Disease
-True Invulnerability: Un resistance to Physical and Energy Attacks
-Self-Sustenance: Un ability to survive without the need for food air or water.
-Hyper-Speed: Gladiator possesses Un rank superhuman reflexes. He can perform the following power stunts:
--Considered Un rank for Fighting for multiple attacks and evading.
--Considered Un rank for Agility for dodging and catching projectiles.
-Enhanced Senses: Gladiator's senses are as listed:
--Hypersensitive Hearing: Mn
--Hypersensitive Olfactory: Mn
--Telescopic Vision: Un
-Hyper-Intake/Expulsion: Un
-True Flight: Sh-Z airspeed while within atmosphere, CL3000 Space Speed capable of entering hyperspace.
-Psychic Reflection: Automatic reflection of any Psionic attack at -1cs; a Yellow Psyche FEAT Roll by the attacker stops the attack at it's inception.
-Heat Vision: Gladiator can emit Un Heat from his eyes

Equipment:
None

Weakness:
Loss of Self-Faith: Gladiator's superhuman ability stems from his own self-confidence. Thus, self-doubt may cause his powers to weaken with all Ability ranks dropping -3cs and powers reducting -2cs. A Red Psyche FEAT Roll is needed to regain his confidence and Powers at the descretion of the GM. If things are going well and Gladiator has reasons to be confident, all his physical statistics and powers increase by +1cs.

Talents: Martial Arts B, E, Wrestling, Thrown Objects, Astro-Navigation, Piloting: Spacecraft, Leadership

Contacts: Shi'ar Imperial Guard, Shi'ar Empire, X-Men, Fantastic Four, Silver Surfer, Beta Ray Bill

Gladiator's Imperial Guard Uniform

Gladiator as the Majestor of the Shi'ar Empire