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The Fixer

The Fixer

Norbert Ebersol

F) Gd10
A) Gd10
S) Ty6
E) Ty6
R) In40
I) Ex20
P) Gd10

Health: 32 Karma: 70
Resources: Rm Pop: -10

Known Powers:

Body Suit: Ty protection vs. Physical and Energy, Ex protection vs. Fire and Heat, In protection vs. Electricity
Battle-vest: Rm material and protection which covers entire chest. (roll d10, on 6-9 chest is hit) It contains the following weapons:
-Sonic Blaster: Rm Sonic to entire area, 4 areas range
-Electrification: outer surface may be electrified for In damage on contact.
-Primary Launchers: single shot launchers with 5 areas range, they will hold ammunition or devices up to In rank. One or both may be fired in a single round.
-Secondary Launchers: six single shot launchers, 5 areas, up to Rm rank, 3 at a time.
-Gravity Clamp: 2 areas, target is grappled with In strength.
-Pistol: Ex Shooting, 7 areas
-Electro-Knucks: Rm Electrical in slugfest.
-Flight: Sh-X for 20 hours silent flight
Helmet: Rm protection for vision and hearing, sealed with 3 hours air supply.
-Psi-Screen device: In
Special Devices: The Fixer has used the following types of devices:
-Electronic Scrambler: Am
-Guided Missiles: Am rank
-Brain-Scanner Helmet: In mental probe
-Mind Control Pod: Rm
-Tunneling Device: In digging

Talents: Electronics, Engineering, Repair/Thinkering

Contacts: Hydra, Masters of Evil, Mentallo