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The Fixer

The Fixer

Paul Norbert Ebersol

F) Gd10
A) Gd10
S) Ty6
E) Gd10
R) In40
I) Ex20
P) Gd10

Health: 32 Karma: 70
Resources: Rm Pop: 10

Known Powers:

Body Armor: Ty protection vs. Physical, Ex protection vs. Fire and Heat, In protection vs. Electricity
Tech-Pac: Norbert can create devices for any situation. All of these gadgets are of Am intensity or less and each gadget is limited to the size of the pack itself. Devices he has been shown making are:
-Energy Blasters: Am Energy
-Glider: Gd airspeed
-Radar: Un scanners for life detection, energy, radiation, sonar
-Electronic Scrambler: Am
-Guided Missiles: Am
-Brain-Scanner Helmet: In mental probe
-Mind Control Pod: Rm
-Tunneling Device: In digging
-Also various unlocking mechanisms, scanners, communicators, computer links, audio enhancers, and energy weapons. Some of these devices may be extended over a small distance.

Talents: Electronics, Engineering, Repair/Tinkering

Contacts: Thunderbolts

The Fixer's Last Costume