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Erik Killmonger

Erik Killmonger

F) Am50
A) In40
S) Ex20
E) Rm30
R) Gd10
I) Rm30
P) Ex20

Health: 140 Karma: 60
Resources: Am Pop: 55

Known Powers:
Extraordinary Senses: Ex Infrared vision
Enhanced Hearing: Gd
Tracking: Am tracking, outdoors, he can track up to 12 hrs. and 6 hrs. in the city

Equipment:
Wristbands: Rm material, Killmonger's wristbands contain the following:
-Energy Blaster: Rm Energy, 5 areas
-Communications: Am with LCD display
Spiked Costume: The spikes on Killmonger's costume can inject an In poison. The target must make a Red Endurance FEAT
Wakandan Armor:
-Body Armor: In protection vs. Physical and Energy
-Spikes: The spikes on Killmonger's armor can inject an In poison. The target must make a Red Endurance FEAT
-Polarization Field: In ability to hit metallic objects with differing magnetic polarities

Talents: Acrobatics, Tumbling, Tracking, Martial Arts A, B, C, E, Leadership, Animal Handling, First Aid, Demolitions, Marksmanship, Multi-Lingual: (Swahili, Arabic, English, Hausa)

Contacts: None

Killmonger's Wakandan Armor