
Doctor Strange
Stephen Strange
F) Gd10
A) Ex20
S) Ty6
E) Rm30
R) Gd10
I) Mn75
P) Am50
Health: 66 Karma: 135
Resources: Ex Pop: 0
Known Powers:
Mystic Arts: As a Sorcerer Supreme, Dr. Strange is able to wield a vast array of magical spells. He has demonstrated familiarity and expertise in all schools of magic. Unfortunately, due to an assault on magic in the Earth dimension, Dr. Strange’s powers are currently diminished, including a decrease from his normal Mn Psyche level. Some of the spells he still has readily available include:
-Personal Spells: Dr. Strange is capable of the following personal spells:
--Alteration (Appearance): Am
--Astral Projection: Am
--Levitation: In
--Shield (Individual): Am
--Telepathy: Am
--All other Personal spells he may use are of an Am power rank.
-Universal Spells: Dr. Strange is capable of the following universal spells:
--Conjure: Am
--Eldritch Beams/Bolts: Am
--Mesmerism: Am
--Teleportation: Am
--Enchantment: Am
--All other Universal spells he may use are of an In power rank.
-Dimensional Spells: Dr. Strange is capable of the following spells:
--Cyttorak: Am
--Dimensional Aperture:Am
--Hoggoth: Am
--Raggadorr:Am
--Seraphim: Am
--Vishanti: Am
--All other Dimensional spells he may use are of an In power rank.
-Miscellaneous Spells: Dr. Strange is capable of the following miscellaneous spells:
--Mists of Morpheus: Am
--Spell of Silence: Am
Equipment:
Axe of Angarruumus: Un material, the Axe of Angarruumus can be used in physical and astral form. Causes Ex Edge to mortal beings and In Edge to magical beings. Dr. Strange may use the axe as a foci for certain spells adding +1cs to their effects as well
Talents: Medicine, Occult Lore, Mythological Lore, Martial Arts A, E
Contacts: Wong, Clea, The Avengers, Zelma Stanton, Bats