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Destiny

Destiny

Irene Adler

F) Pr4
A) Ty6
S) Pr4
E) Ex20
R) Gd10
I) Un100
P) Mn75

Health: 34 Karma: 185
Resources: Gd Pop: 5

Known Powers:
Precognition: Destiny has the ability to scan multiple timelines in a single instant and select the one most likely to occur. She has a 97% chance of predicting the correct timeline for the next round of game play, but loses 10% of her accuracy for every round following the initial one. Another factor that may alter the timeline is any totally unexpected, irrational behavior by her teammates. If Destiny takes an active hand in the actions of the next few rounds, her chance of guiding her team to the right prediction is improved. This has the following effects on the game:
-As long as Destiny can clearly communicate with her comrades, her team will always immediately gain surprise (their initiative die roll is always considered 11). All of Destiny’s teammates must be within three unobstructed areas of her for this power to work. If Destiny is rendered unconscious, or is otherwise unable or unwilling to participate, all the advantages are lost.
-Destiny can use her Karma to help another character’s actions (as she would normally help her own) if the other character is within three unobstructed areas of her.
-If Destiny attempts to make a long range prediction (more then 5 rounds in the future), the Judge should secretly make a Psyche FEAT roll for her. Predicting up to 15 minutes into the future requires a green FEAT roll, up to 24 hours in the future is a yellow FEAT roll, and beyond that is a red FEAT roll. Any white failure means that she has completely failed and sees nothing, while a colored failure means that she sees the wrong timeline and the Judge should present a misleading scenario. When she fails, all surprise and initiative advantages, and the ability to confer them on others, are lost for the next 1-10 rounds

Equipment:
Crossbow: Ty material, Gd Shooting, 7 areas range, can be fired once every 2 rounds, can be fired one-handed at -2cs

Limitations:
Blindness: Destiny is blind and usually carries a cane in her normal identity. When in battle, she wears a full face mask. Her powers allow her to see the most probable objects characters, etc., that are present. She is immune to effects of holograms and other non-damaging optical attacks

Talents: Bows, Multi-Lingual: (German and English)

Contacts: Mystique, Freedom Force, Brotherhood of Evil Mutants III, HYDRA