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Bloodscream

Bloodscream

F) Rm30
A) Ex20
S) Rm30
E) Rm30
R) Gd10
I) Gd10
P) Gd10

Health: 110 Karma: 30
Resources: Ex Pop: -15

Known Powers:
Vampirism: Rm ability to absorb the lifeforce of a victim. Victims can resist this effect by making a Psyche FEAT. Success means the victim repels Bloodscream's attack or resists his powers. Victim's are withered to a mummy-like state as they bleed uncontrollably from whatever point Bloodscream touches. A victm may survive by means of an End FEAT or if Bloodscream purposefully leaves them alive. Victims are left with a red scar in shape of Bloodscream's handprint, mutants are immune to this scarring. He has the following power stunts when he drains his victims:
-Regeneration: Can regenerate lost Health by adding victim's Health to his. Other injuries are healed at Rm rate
-Mind Control: Rm control over any human he caused to bleed
Invulnerable to Metal: Cannot be harmed by any weapon forged by a mortal being.
Jaw Bite: Am material, In Edge to grappled opponent
Talons: Am material, In Edge

Equipment:
Katana Swords: (x2) Ex material, Ex Edge

Limitations:
Non-Human Weapons: Bloodscream can be harmed by metal forged by magics or by supernatural or divine beings.

Talents: Swordsman, Martial Arts B, C, E, Acrobatics, Military

Contacts: Roughhouse