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Bedlam

Bedlam

Jesse Aaronson

F) Ex20
A) Ex20
S) Gd10
E) Ex20
R) Ty6
I) Gd10
P) Ty6

Health: 70 Karma: 22
Resources: Pr Pop: 0

Known Powers:
Bio-Electric Field: Jesse could generate a bio-electric field and has developed the following power stunts:
-Disrupt Electrical/Electronic Systems: Rm ability to disrupt specifically targeted electrical or electronic equipment up to a 2-area range
-EMP: Jesse can cause an electromagnetic pulse (either uni- or omnidirectional) that can disrupt all electrical equipment in a 10-area range. Any electrical/electronic equipment must make a Yellow Endurance FEAT (use Typical for everyday technology). If protected specifically against an EMP, the equipment only has to make a Green Endurance FEAT. He is normally only capable of performing this stunt once every 2 hours.
-Neural-EMP: Rm ability to cause a "bioEMP", which can shut down (causing unconsciousness) and "reboot" any human brains in a 2 area-range
-Tracking: Rm ability to track people using their unique bio-electric signature
-Energy Detection: Jesse can detect electrical energy out to 4 areas

Equipment:
None

Limitations:
Bipolar: Jesse is bipolar, which is apparently caused by the interaction of his powers and his own brain's electrochemical field. Although it is currently controlled with medication, if he were to be off his medications, he would suffer from extreme mood swings

Talents: Martial Arts A, E, Detective/Espionage, Guns

Contacts: X-Force