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Aurora

Aurora

Jeanne-Marie Beaubier

F) Ex20
A) Ex20
S) Gd10
E) Rm30
R) Ty6
I) Gd10
P) Ty6

Health: 80 Karma: 22
Resources: Gd Pop: Ex

Known Powers:
True Flight: Sh-Z airpeed, while in flight she has Gd Body Armor
Super-Speed: Mn, able to moves 3 areas a round. In addition, Aurora can perform the following power stunts:
-Speed Offence: Multiple attacks with Sh-Z ability (Using her speed for Fighting rank)
-Rapid Attacks: Inflict up to In damage, ignoring Ex Body Armor or less (only one roll is made to hit) to a target.
-Speed Defense: One must make a Red FEAT to hit Aurora with anything other than an area or psychic attack. If Aurora is making multiple attacks against the same target, the FEAT is reduced to Yellow.
-Invisibility: By moving extremely fast, Red intuition FEAT to notice
Light Generation: Aurora is able to generate Mn Light. It seems she is now able to do it even without Northstar. Targets blinded by this light are -3cs on all FEATs for 1-10 rounds afterwards.
-Calming Light: Aurora can generate a soft, pulsating light that (on a failed Intuition roll) causes the target to become calm and lose all hostility.
-Kinetic bolt: In Force, 10 areas
-Lightning Strike: In Electrical
Non Detection: Aurora cannot be detected as a mutant, since those mental waves (psionic "signature" used by Professor Xavier, Cerebro, and Sentinels) are suppressed with CL1000 ability. She registers as a normal human on mutant detectors.

Equipment:
Costume: Ty resistance vs. Wear and Tear

Talents: History, Aerial Combat, Bi-Lingual: (French, English)

Contacts: Northstar, Alpha Flight

Aurora's Original Costume

Aurora's Alpha Flight SPace Uniform