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Bartholomew "Bart" Gallows

F) In40
A) Ex20
S) Gd10
E) Rm30
R) Gd10
I) Gd10
P) Gd10

Health: 100 Karma: 30
Resources: Ex Pop: -5

Known Powers:

Armored Uniform: Americop wears an armored costume that provides him with the following abilities:
-Body Armor: Gd protection vs. Physical and Energy attacks, Ex protection vs. Heat and Fire
-Electrical Absorption: Americop can absorb up to 50 points of Electricity, be it from the surrounding area at a rate of 10 points per hour, or from a directed electrical based attack The batteries can store up to 50 points of built up electricity. Unfortunately, he can only safely store 50 points, any more requires Gallows to make an Endurance FEAT to avoid overloading the suit and discharging the built up electricity upon Gallows himself. The stored up energy can be used for the following
--Strength Augmentation: Americop can augment his strength with his stored up electrical energy, by as much as 20 points per round. Each round reduces stored electricity by the same number.
Face Mask: Americop's ballistic face mask contains a 20x optical zoom telescopic lens that allows him to target better at a distance (+1cs to hit ranged target).
Hat: Ex material, Americop's eight-point police cap is actually a thrown weapon capable of hitting a target up to 3 areas away, doing Ex Edge
.45 caliber Pistols: (x2) Ty Shooting, 5 areas
Baton: Ex material, Ex Blunt
Net Gun: Able to fire a Rm material net up to 3 areas away grappling with Ex Ensnaring
Knife: Ex material, Gd Edge, can be thrown 2 areas.

Talents: Guns, Thrown Weapons, Blunt Weapons, Knives, Martial Arts A, B, Law Enforcement, Driving

Contacts: None

Armored Truck

Control: Gd
Speed: Ex
Body: Ex
Protection: EX

Vehicle Specs:
Americop travels in a modified pickup truck. This truck possesses Police lights and sirens as well as other modifications.
-Armor: Ex protection vs. most attacks
-Public Address Systems: Loud speakers that allow whomever is operation the vehicle to communicate with those outside the vehicle or warn the public.
-Oil Slick: This truck can emit an oil slick behind it that requires any vehicle pursuing to make a successful Control FEAT or lose control and possibly crash.
-Communications: The truck contains radios and police scanners, allowing Americop to monitor criminal activity in the general area.
-Arsenal: Americop keeps his personal arsenal of weapons including those he confiscate. These weapons can include handguns, knives, grenades, shotguns, assault rifles and even anti-tank weapons, whatever Americop has encountered and whomever he has defeated, can expect to find some of their gear having become part of his cache.