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The Fixer

The Fixer

Paul Norbert Ebersol

F) Gd10
A) Gd10
S) Ty6
E) Gd10
R) In40
I) Ex20
P) Gd10

Health: 32 Karma: 70
Resources: Rm Pop: 10

Known Powers:

Battle-Vest: Rm material and protection it contains the following weapons:
-Sonic Blaster: Rm to entire area, 4 areas range
-Gravity Clamp: 2 areas, target is grappled with In strength.
-Electro-Knuckles: Rm Electrical damage in slugfest.
-Body Suit: Ty protection vs. Physical, Ex vs. Fire and Heat, In vs. Electricity. Tech-Pac: Norbert can create devices for any situation. All of these gadgets are of Am intensity or less and each gadget is limited to the size of the pack itself. Devices he has been shown making are:
-Energy Blasters: Am Energy, 5 areas
-Glider: Gd airspeed
-Radar: Un scanners for life detection, energy, radiation, sonar
-Electronic Scrambler: Am
-Guided Missiles: Am damage, 10 areas
-Brain-Scanner Helmet: In mental probe
-Mind Control Pod: Rm
-Tunneling Device: In digging
Also various unlocking mechanisms, scanners, communicators, computer links, audio enhancers, and energy weapons. Some of these devices may be extended over a small distance.

Talents: Electronics, Engineering, Repair/Tinkering

Contacts: The Syndicate