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Fred Myers

F) Ex20
A) Rm30
S) Gd10
E) Ex20
R) Gd10
I) Gd10
P) Ty6

Health: 80 Karma: 26
Resources: Gd Pop: -5

Known Powers:

Boomerangs: Myers carries seven boomerangs prominently on his costume, each with special properties. Unless otherwise noted, they are of Ex material strength. Myers can throw these so they will return to him with no risk of damaging himself. Boomerang has the following types of boomerangs:
-Shatterang: Detonates on contact, Am damage to all in 1 area.
-Gasarang: Mn intensity gas, affects 1 area.
-Razorangs: In material, Rm Thrown Edge
-Bladerangs: In Thrown Edge, no affect on Body Armor of Gd and higher material.

Talents: Weapon Specialist: (Boomerangs), Thrown Weapons, Hand-to-Hand Combat

Contacts: The Syndicate