Site hosted by Angelfire.com: Build your free website today!

The Walkthru

Well, this is the walkthru to EarthBound for the Super Nintendo. The Hero-NESS other "I don't care" names: Alec/Roger/Will/Brian/Tyler/Lane A normal kid living in Onett, a town in Eagleland. Once the meteorite lands, however, everything changes. An alien believes him to be a very special human-one with the power to affect cosmic events. Ness has a good balance of speed, IQ, offense and mysterious phychic abilities. His PSI powers include healing abilities that he can use on himself and friends. His preferred weapon is some type of baseball bat, and he loves to wear a special baseball cap with his favorite team's logo on the front. The best character in the game with very good stats especially after the sound stone explodes. Paula She is the first friend that Ness meets on his adventure. She comes from Twoson,where her mother runs a preschool out of the family home. All the children at the preschool love her! Though she looks like your average sweetie pie, she has powerful Phychic PSI) powers that help the group a force to be reckoned with. Television reporters have reported on her powers. Her PSI abilities are great for offensive attacks. When she needs a weapon, she prefers a frying pan. Her girlishcharm also acts as some type of defense against attacks with ribbons, etc. She is a very powerful character with some awesome defensive items later in the game. Jeff Winters is home to the son of a famous scientist. He is about the same age as Ness, so they naturally have a lot to talk about. Jeff's own scientific knowledge is tremendous, and he can use machines and gadgets that none of the other three friendshave any idea how to use. Jeff is especially good at repairing broken devices. Wintersis an island country, so meeting up with the rest of the group becomes a major undertaking. Jeff doesn't have any PSI abilities, but his mechanical skills make up forthem. PHIL's NOTE: I totally agree. He is the most powerful character in the gamebecause of his MULTI BOTTLE ROCKETS, which cause 1000-3500 points of damage. He is still not the best character in the game because he is fairly weak and has low HP. Poo The prince is from the country of Dalaam, an eastern country that is very mysterious to most people living in Eagleland. He is a little older than Ness,and has great physical, mental, and spiritual strength. He seems very popular with the girls as well. Though he has all of these tremedous attributes, he remains modest and loyal.He commands the strongest (in Phil's opinion)PSI abitities that only he can use. His weapons and protections are mostly unknown because of his mysterious backround. Now, if he could only get used to western food... PHIL's NOTE:Poo is the second best character in the game. He has high HP and PP, plus the best offensive PSI attacks like Star Storm. He doesn't benifit very much when eating western food... --------------------------------------------------------------------- CALLING EARTH! Nestled in his cozy bed at his home in the small town Onett, Ness is lost in dreams of cookies and brightly wrapped birthday presents when, suddenly, a violent crash breaks the peaceful silence of the night. Sitting bolt upright in bed, he rubs his eyes, then rushes downstairs to find out what could had caused the tremendous tremor that ripped him from his sleep. Downstairs, his mother is also alarmed. Ness is eager to investigate, and his mother reluctantly allows him to leave, but only if he changes out of his pjs. Once outside, Ness finds his small town all abuzz over a meteor that has crashed to earth just a short distance from town. The police have roadblocks at all enterances to town, and no one is allowed to come or go. When he tries to get close to the crash site, he finds it, too, blocked by policemen who tell you to go home and back to bed. Near the scene, he alsoruns into his bother-some neighbor, Pokey, who is pestering the police. After talking to everyone, including the man who claimed to be the first person on the scene, Ness returns home to report his findings to his mother, then he goes back to bed. Just as he drifts off to sleep, though, someone pounds on the door. He opens it to finda distraught Pokey on the doorstep. It seems that while Pokey was hanging aroundthe crash site, his younger brother, Picky, disapeared. Because Pokey wassupposed to be taking care of Pickey, Pokey knows that he's in big trouble if he doesn't find his brother and take him home before his parents return. He begs for Ness's help. Ness agrees to return to the crash site in the meadow near town. He sets out with his dog, king, and Pokey. At this time of night, with the police buisy in town, monsters are lurking in the shadows. The boys fend them off with King's help, and when they reach the meteor, sure enough, they find Picky. They plan to high tail it home, but before they can leave the area, an eerie column of light pierces through the dark sky just above the meteor, and they hear a peculiar buzzing voice address them. Buzz Buzz, the bee like creature behind the voice, tells them that he has come from the future, ten years, to be exact. He tells of devastation at the hands of Giygas, the universal cosmic destroyer. He says that the people in the time and place he comes from tell a ledgend that says, "When the chosen boy reaches the point, he will find the light. The passing of time will shatter the nightmare rock and will reveal the path of light." Buzz Buzz belives that Ness is the chosen boy, and that the meteor portends that giyga's evil plan has been set in motion on Earth. He believes that if Ness begins to counter Giygas immediately he might have tiem to save the earth from devastation. The ledgend also says that three boys and a girl defeat Giygas. He advises Ness that three things are of utmost importance: Wisodom, courage, and friendship. Buzz buzz joins them as they head home, and its a good thing, too. On the way, they're attacked by Star Man Junior, one of Giygas's henchmen. Buzz Buzz protects the boys by using a psychic shield during the ensuing battle. When they defeat Junior, Buzz Buzz warns them that they'll be facing not only Giygas, but also humans and animals that have been possesed by Giygas's eveil forces. When they reach Pokey and Picky's house, their parents are already home, and the two boys are in BIG trouble. They're sent to their rooms, leaving Ness and Buzz Buzz to deal with the angry parents. Buzz Buzz isn't around for long, though-Pokey's mother mistakes him for a dung beetle and promptly grounds with a fly swatter. In his waning moments, Buzz Buzz gives Ness some final advice. He whispers, "to defeat Giygas, your own power must unite with the earth's. The earth will then channel your power and multiply it." He tells Ness of eight points, or sanctuaries, that he must visit. And with his dying breath, Buzz Buzz gives Ness the Sound Stone, a sacred stone that records the sounds of the sanctuaries. Now Ness must pursue the adventure on his own, and following the advice of Buzz Buzz, he sets out for the city of Onett and the ledgendary sanctuary know as Giant Step. --------------------------------------------------------------------- Walkthrough! --------------------------------------------------------------------- Onett- population-3500/dogs-2/average temp=72F/average rainfall=10"/ --------------------------------------------------------------------- Prologue A small 13 year old youth named Ness is sound asleep and all of a sudden, BOOM!! A meteorite crashes into the hillside. He wakes up and that's the beggining of his adventure... ------- Ok, now that you read that crap we can get to the actual game. Go into you're sister's room and grab the cracked bat, your first weapon! Venture out to see what caused the ruckus. Go talk to Pokey(he stands out) and go back home. At the top of the hill and you'll (hopefully) find out that you can't get a good look because the cops are blocking the path. Get your dog and call your dad. Save and go back to the meteor. The cops aren't there and you can see it. Picky is sleeping by the bush. Talk with Buzz Buzz and go back down the hill. Beat Starman Junior (Buzz Buzz does all the work) and go to Pokey's house. Buzz Buzz will die and it gets light out. Go to your house and eat. Save and go into town. Buy a Tee ball bat, sell the cracked bat and go to the secret clubhouse. It's by the library in the trees. Get the Mr. Baseball cap and wear it. Save at the drug store and go down to the arcade. This may sound crazy, but fight these guys until you reach level 8. With your PSI Power, march in there and kiss him and his robot's butt cheaks good bye. Bomb him with your mighty PSI Power (or your fav thing)and they'll die. He will heal you if you go in the arcade and go back to talk to him. Now save. Go to the city hall and talk to the mayor. He'll give you a key to get into the cave. Go into the cave (north west side of town) and get some items. When you get to the grass halfway up, and you're low on PP, here's a trick. Walk in and out of that door and butterflies reapear. Get all your PP back and challenge that Titanic ant. He has 235 Hp and he's a son of a bitch if you aren't on L9or Level 10. Use your Lifeup a. and PSI Power. When you beat him go through the door and find the Giant Step. Your Hp and PP will refill and you should go back to town. The cops tell you to come by the station later. Save and go to the police station by the bakery.(also the only one in town) Here you have to beat FIVE (yes, 5)police officers and Captain Strong himself!! Use the same strategy for him as you used on Titanic ant. After you beat him (not hard, LONG) you can finally go to TWOSON!! *************************enemies in Onett************************** Starman Junior-Hp-200/PP-999/Speed-1/offense-11/defense-10 Spiteful Crow-Hp-24/PP-0/Speed-77/offense-5/defense-3 *drop:cookie Coil Snake-Hp-18/PP-0/speed-2/offense-3/defense-4 Runaway Dog-Hp-21/PP-0/speed-26/offense-4/defense-5 Frank-Hp-63/PP-0/speed-7/offense-12/defense-17 Frankystein-Hp-91/PP0/speed-4/offense-15/defense-18 Pogo Punk-hp-35/PP-0/speed-3/offense-8/defense-10 Skate Punk-hp-31/PP-0/speed-5/offense-7/defense-8 Yes Man Junior-hp-33/PP-0/speed-4/offense-8/defense-9 Cop-hp-75/PP-0/speed-5/offense-15/defense-18 Captain Strong-hp-140/PP-0/speed-15/offense-20/defense-24 CAVE ENEMIES Black Antoid-hp-34/PP-25/speed-4/offense-14/defense-13 Attack Slug-hp-30/pp-6/speed-1/offense-9/defense-2 Rowdy Mouse-hp-36/PP-0/speed-5/offense-7/defense-20 TITANIC ANT-hp-235/PP-102/speed-6/offense-19/defense-23 *BOSS ********************************************************************* --------------------------------------------------------------------- TWOSON- population-3711/dogs-1/av. temp-72/Vendors in Park-10/mushrooms-15 --------------------------------------------------------------------- There are lots of neat things in Twoson. First get money from the hotel, rent a bike, visit the pizza shop and get the phone number, save and fight Mr. Everdred in Burglin Park. Now buy some fresh eggs, hatch them into chickens and sell them at a store! You get $110 each!Go to the department store, buy a teddy bear or two, go to apple kid'shouse, feed him, give him money, and go to the Peaceful rest valley. Find a pencil statue and examine it. Now go back to town. Apple kid will call you and tell you about his latest invention. Go meet him at the park. Go back to the statue and use the Pencil eraser on it. Keep going until you reach Happy Happy Village. Check out the fresh eggs at the SELF SERVE BOOTH. Take a couple for $0, you got it $0, and go through the north west cave. Visit Paula and get a badge. Pokey will show up with some friends. You have to beat his friends. Easy. These dudes give you tons of EXP, so fight them for a while until you get to L12 or L13. With your mighty badge, take on carpainter in the big purple house with aliens?? Yes. Beat him and get the jail key. Free Paula and save at the drugstore. Now go to the eastern cave and fight the Mondo Mole! Use your best PSI and heal when necasary. He's not too tough, but after all he does have 498 hp. Don't even try to beat him unless you have 150 hp!! Return to Twoson and bring Paula back to preschool. (a 13 yr old and a 4 year old? Ness is got it going, ha ha ha) Go to Mr. Everdred's house and he'll hand over 10,000 for apparently no reason. Must be Ness's lucky day! Go to the Runaway Five theater and talk to them by the side of the building. They'll give you a back-stage pass because you brough the pre-schooler, er, I mean Paula. After the show, talk to the manager and give him the 10,00 bucks. He'll let the Runaway Five go! Now catch a ride in their van to threed. *********************enemies in Twoson******************************* Mobile Sprout-hp-79/PP-9/speed-6/offense-17/defense-12 Cranky Lady-hp-95/PP-0/speed-6/offense-16/defense-18 Unassuming Local Guy-hp-73/PP-0/speed-5/offense-18/defense-13 Li'l UFO-82/PP-0/Speed-53/offense-18/defense-17 (I hate these things) Ramblin Evil Mushroom-hp-60/PP-0/speed-5/offense-15/defense-10 New Age Retro Hippie-hp-87/PP-0/speed-5/offense-19/defense-14 Annoying Old Party Man-hp-99/PP-0/speed-6/offense-20/defense-25 Spinning Robo-hp-113/PP-17/speed-6/offense-21/defense-22 Territorial Oak-hp-145/pp-41/speed-5/offense-26/defense-30 Mole Playing Rough-hp-103/PP-0/speed-9/offense-22/defense-28 Mr. Batty-hp-86/PP-0/speed-29/offense-25/defense-5 Carpainter-hp-262/PP-70/speed-8/offense-33/defense-45 Happy Happyist-hp-94/PP-0/speed-8/offense-19/defense-25 Mighty Bear-hp-167/PP-0/speed-7/offense-29/defense-31 MONDO MOLE-hp-498/PP-161/speed-9/offense-37/defense-50! *BOSS ********************************************************************* THREED- You through Threed was gonna be sunny paradise like Onett and Twoson? Guess again, fortune teller. Threed is a dark, cloudy (haunted) town and lately there has been no sunshine! Monsters emerged from the graveyard and even trash cans have been obsessed! First, buy some junk from the guy behind the pizza shop, such as bombs. Now, enter the drugstore and save. Go up to the north-western graveyard and take the path. There should be two zombies blocking your way. Now talk to the guy in town (in a black suit standing by a builing). He will tell you about the "chick" in front of the hotel. Follow the chick (saveon your way through the hotel)and you will find... A TRAP??? Hmm...You wake up in some sort of cave. The door is locked. What will our heroes do??Call Jeff, duh! WINTERS-population-506/Goats-2+/Tessie watchers-1200/temperature-1F/wind chill|-22 average age-13 years old Jeff hears Paula's teleknectic message and sets off immeadeatly. Don't forget to go into the room right by the sleeping room for a whole shitload of cookies. Now, go down stairs and talk to Maxwell. He gives you a bended key for the lockers. As you may learn, the key doesn't work and then he gives you his "Bad Key Machine". You can now open the lockers. Retrieve the Pop Gun, Holmes Hat, and the other junk. Equip it and head out of the Dorm. CLimb over the fence with your side kick's help. Now march into the Drug Store. In the Drug store, you will find a monkey and a girl. Give the girl a buck and take your Bubble Gum Monkey. (*_*) Level up outside by fighting the goats and parrots give you an additional prize of a cookie! Keep going southward until you reach the Tessie watcher camp. Call Maxwell from the phone tent and save your progress. Now, you have to catch a ride on Tessie, the terror of the sea! Fortunatly, the monkey if fond of the ledgendary beast, so you can let him catch us a ride. Walk to the little circle of dirt and the monkey will blow a big bubble and float to Tessie. Now you float down to the South Shore. Shortly you will find a cave. Its a VERY easy maze and there's a phone at the end. Save and talk to the guy. Rest up and be on your way. Go into another cave and level up on the mice and plants. When you get to a section that has a rope up on top of a ledge, give the monkey a piece of gum. He will float up and throw it down to you. Go up and NOTE the shining spot. You should come back later with some help and then you can beat him. Go out of the cave and RUN away from the bears and cave men. If you do get in a fight, and things get rough, use his mighty BIG BOTTLE ROCKET. It will take them out in a hit. Run southword to the LAB. Inside, Jeff will find his long lost daddy. Use the machine to get all your lost Hp+PP back. Now save. Talk to daddy o, and hop on the mighty SKKYYY RUNNER!!! Yee ha! THREED-AGAIN??? Jeff crashes right into Ness and Paula's jail cell. Use the Bad Key machine to get out. Save at the drug store. Now, beat the big purple tent in the south part of the town. Use this battle strategy: ------ NESS-PSI POWER, REGULAR ATTACK ------ PAULA-PSI FREEZE, BOMBS ------ JEFF-big bottle rocket (if you saved it), and regular attack. ------ Kill the tent to get a handy dandy jar of FLY HONEY! Don't lose it. Now walk up past the sign that says "Welcome to the Circus". Apple kid will call and tell you about the zombie paper. Now walk in front of the hotel. The delivery man will give the paper to you. Go to the big circus tent. use the Zombie Paper in there, and then spend a night at the hotel. In the morning, all the zombies will be stuck to the floor. YESSS! Now you can go to Saturn Valley! ENEMIES IN WINTERS AND THREED: WINTERS: Gruff Goat-hp-45/pp-0/sp-12/offense-8/defense-23 Worthless P.-hp-38/pp-0/sp-27/offense-11/defense-21 Mad Duck-hp-51/pp-0/sp-30/offense-12/defense-24 Cave Boy-hp-314/pp-0/sp-79/offense-21/defense-33 Arachnid!-hp-216/pp-0/sp-23/offense-61/defese-30 Elder Batty-hp-294/pp-0/sp-17/offense-95/defense-72 Strong Crock-hp-417/pp-0/sp-17/offense-85/defense-131 Shroom!-hp-1700/pp-112/sp-18/offense-95/defense-154 *BOSS!! THREED ENEMIES-Including Saturn Valley handsome tom-hp-131/pp-16/sp-11/offense-27/defense-25 Trick or treat kid-hp-142/pp-0/sp-7/offense-30/defense-37 Smelly Ghost-hp-194/pp-50/sp-10/offense-35/defense-89 Putrid Moldy Man-hp-203/pp-0/sp-8/offense-36/defense-41 Urban Zombie-hp-171/pp-0/sp-10/offense-31/defense-24 No good fly-hp-100/pp-0/sp-10/offense-23/defense-13 Zombie Processor-hp-176/pp-0/sp-30/offense-28/defense-19 Slimy Little Pig-hp-616/pp-0/sp-10/offense-45/defense-71 Armored Frog-hp-202/pp-0/sp-37/offense-108/defense-7 Plain Crock-hp-234/pp-0/sp-10/offense-40/defense-55 Zombie Dog-hp-210/pp-0/sp-30/offense-39/defense-51 Violent Roach-hp-209/pp-0/sp-35/offense-30/defese-29 Floppy-hp-120/pp-10/sp-1/offense-29/defense-9 Master Belch-hp-650/pp-0/sp-16/offense-50/defense-88 *sub boss! ------------------------------------------------------ SATURN VALLEY- Buy a Bionic Slingshot for Paula. Give one to Ness if you feel you need to. Buy 2 silver bracelets, 3 great charms, and one Red Ribbon. If you're low on health, stay at the inn for free. If someone is unconsious, go to the hospital and get fixed up. Now, take the ladder up into the cave and talk to all the Mr. Saturns. One will tell you how to get in the secret base behind the Grapefruit Falls. Go to the Grapefruit Falls and talk to the dude behind the falls. Wait there for 3 minutes (get some food and a pop or two) and then he will let you in. There are many good treasures in the base as well as a Butterfly Room. You can use the butterfly room as your base. Fight those little Foppys until you earn 4-5 levels up. Heal in the B. Fly room and go west. You should run into a big pile of blue barf. That's Belch, your new friend! Actually, you have to beat him up. He is VERY EASY. Use your handy dandy FLY HONEY at the beggining of the battle to get him all screwed up and then you can beat on him. He has 650 hp. No problem, right? Now continue on through the path that Mr Belch was blocking. You will come right into saturn valley! There will be a new HOT SPRINGS that you can use to wash all the stink off from Belch. The Mr Saturns will reward you greatly. Now, save, and go back to the Springs. Go through the other door to the Milky Well Hole. There are many plants running wild, so be careful. When you approach the shining spot, be sure that you're full in health. Now, take on the Trillionage Sprout! Use PSI Power, PSI Fire, Jeff's bottle Rockets, and so on. *******************ITEM WEAPONS ARMOR LIST************************** WEAPONS- Ness's weapon of choice-baseball bats Cracked Bat-PW-4/Miss-1|16/location-sister's room/$18 Tee Ball Bat-PW-8/miss-1|16/location-shop/$48 Sand Lot Bat-PW-15/miss-1|16/location-shop/$98 Minor League Bat-PW-26/miss-1|16/location-shop/$399 Mr. Baseball Bat-PW-38/miss-1|16/location-shop/$498 T-Rex Bat-PW-48/miss-1|16/location-shop/$698 Big League Bat-Pw-54/miss-1|16/location-shop/$3080 Hall Of Fame bat-Pw-62/miss-1|16/location-person/$NA Ultimate Bat-PW-68/miss-1|16/location-Shop/$2298 Magicant Bat-PW-80/miss-1|16/location-box Ledgendary Bat-PW-110/miss-1|16/location-box-2ND BEST Gutsy Bat-PW-100/miss1|16/location-Kraken/*GUTS+127 best weapon in game- Casey Bat-Pw-125/miss-3|4/location-box-WORST BAT NEVER HITS ENEMY BEST BAT AWARD GOES TO... the GUTSY BAT!! WHY:It almost always deals SMASH!!! hits making it stronger than the Ledgendary Bat. It also hradly ever misses! The Casey Bat is the worst, I've only hit 1 enemy in my whole life with this piece of crap!! -------- Paula's weapon of choice-Frying Pan Fry Pan-Pw-10/miss-1|16/location-shop/$56 Thick Fry Pan-Pw-20/miss-1|16/location-shop/$198 Deluxe Fry Pan-PW-30/miss-1|16/location-shop/$598 Chef's Fry Pan-Pw-40/miss-1|16/location-shop/$1198 Non Stick Pan-PW-50/miss-1|16/location-shop/$1490 Magic Fry Pan-Pw-50/miss-1|4/location-enemy/GUTS+100, never hits French Fry Pan-Pw-60/miss-1|16/location-shop/$1790 Holy Fry Pan-Pw-80/miss-1|16/location-Shop/$3480 BEST PAN AWARD GOES TO... the HOLY FRY PAN! WHY:It's powerful, hardly ever misses, and you can buy it for a measly $3480!! Magic Fry Pan is more like a burger flipper than a pan... --------- Poo's weapon and only weapon-sword of kings Sword of kings-Pw-30/miss-0/location-Starman Super BEST SWORD AWARD GOES TO... (I bet you can't guess...) THE SWORD OF KINGS! WHY:It's the only sword, duh. It also NEVER MISSES and it's seems a little more powerful than PW-30... --------- Jeff's weapon of choice-various guns, lazer beams, etc. ALSO: Jeff's got a good aim and he never misses. I took off the miss part for that reason. Some of his weapons are obtained from him fixing a broken gaget. FIX Pop gun-Pw-16/location-locker Stun gun-Pw-24/location-maze Toy air gun-Pw-32/location-shop/$215 Magnum Air Gun-Pw-36/location-FIX/FIX-Broken toy air gun Zip Gun-Pw-40/location-shop/$425 Lazer Gun-pw-48/location-FIX/FIX-Broken Lazer Hyper Beam-Pw-58/location-shop/$850 Double Beam/pw-66/location-FIX/FIX-Broken Gadget Crusher Beam-pw-72/location-shop/$1150 Spectrum Beam-PW-78/location-FIX/FIX-broken cannon Death Ray-Pw-90/location-box/ Baddest Beam-pw-98/location-fix/FIX-broken harmonica Moon Beam Gun-pw-110/location-box/ Gaia Beam-pw-125/location-Fix/fix-Broken Antenna BEST PROJECTILE AWARD GOES TO... THE GAIA BEAM!! WHY:Super Powerful and never misses! A little hard to obtain though... second best from the GUTSY BAT. --------- EVERYONE: Yo-yo/pw-6/location-shop/$29 Slingshot/pw-12/location-shop/$89 Bionic Slingshot/pw-32/location-Stn. Valley shop/$449 Trick Yo yo/pw-46/location-shop/$998 Combat Yo Yo/pw-54/location-shop/$1148 NOTE:Poo is stronger without a toy equiped so these shouldn't be equipped to Poo. Personally, they all suck. They have a miss of 3/16 but I think it should be about 11/16. BEST TOY GOES TO... NONE OF THEM!! They all suck and they miss too often. Poo is better with fists and I think you are too. miss-3/16 (11/16 in my opinion) ********************************************************************* ARMOR**************************************************************** Baseball cap/def-5 Bracer Of kings/def-30/poo only Charm coin/def-50 Cheap Bracelet/def-5 Cherub's Band/def-70 Cloak of kings/def-20/poo only Coin of defense/def-40/luck+13 Coin of silence/def-45/luck+16 Coin of slumber/def-30/luck+10 Copper bracelet/def-10 Crystal Charm/def-2/speed+15/protects from paralize Defense Ribbon/def-40/paula only/luck+15 Diadem Of kings/def-20/poo only Diamond band/def-50 Earth pendant/def-16/protects from:ice fire+flash Flame pendant/def-15/protects from fire Goddess Band/def-80/paula only?/no sleep/luck+30 Goddess Ribbon/def-110/paula only Gold Bracelet/def-30 Great Charm/def-1/speed+5 Hard Hat/def-15 Holmes hat/def-10 Mr. Baseball Cap/def-6 Mr. Saturn Coin/def-47/luck+18 Night Pendant/def-15/protects from flash Pixie's Bracelet/def-60/protects from sleep/luck+10 Platinum Band/def-40 Rabbit's foot/def-3/speed+40/protects from paralize Rain Pendant/def-15/protects from freeze Red Ribbon/def-25/paula only Ribbon/def-20/paula only Saturn Ribbon/def-90/paula only Sea Pendant/def-20/protects from fire freeze and flash Shiny coin/def-70/luck+30 silver bracelet/def-15 Souvenir Coin/def-80/luck+35 Star Pendant/def-30/protects from fire, freeze flash and paralize Talisman Coin/def-60/luck+25 Talisman Ribbon/def-60/paula only/luck+35 Travel Charm/def-0/protects from paralize *********************************************************************ITE MS AND GOODS **********ITEMS****************************************************** Bag of fries/hp+24 Bannana/hp+25 Bean Croquette/hp+42 Beef Jerky/hp+150 Boiled egg/hp+42 Bottle of DX water/poo/pp+40 Bottle of Water/poo/pp+10 Bowl Of rice gruel/hp+216 Brain food lunch/hp+800/pp+50/poo-FULL Bread Roll/hp+30 Calorie stick/hp+60 Can of fruit juice/hp+6 Chef's special/hp+216 cookie/hp+6 Croissant/hp+60 Cup of coffee/hp+12 Cup of noodles/hp+42 Double burger/hp+96 Fresh egg/hp+84/makes a chicken worth $110 Gelato de Resort/hp+30 Hamburger/hp+48 Kabob/hp+126 Kraken Soup/hp+EVERYONE FULL/$648 Large Pizza/hp+240/EVERYONE Lucky Sandwich/hp+pp-RANDOM Luxury Jerky/hp+300 Magic Pudding/pp+40 Magic Tart/pp+20 Magic Truffle/pp+80/find with piggy nose Mammoth Burger/hp+204 Molokheiya Soup/hp+84 Pasta di Summers/hp+108 Peanut cheese bar/hp+108/Mr. Saturn's favorite!! Picnic Lunch/hp+84 Piggy jelly/hp+300 Pizza/hp+120/order from Mach Pizza! Plain Roll/hp+24 Plain yogurt/hp+24 Popsicle/hp+18 Protein drink/hp+84 PSI Caramel/pp+20 Royal Iced Tea/hp+60 Skip sandwich/hp+6/walk faster 10 seconds Skip SandwichDX/hp+6/walk faster 20 seconds Spicy Jerky/hp+252 CONIMENT USE WITH OTHER FOOD Carton of Cream-trout yogurt, banana, lucky sandwich, popsicle Jar of Delisauce-any food Jar of hot sauce-Pasta di Summers, Pizza, cup of noodles Ketchup Packet-Fries, hamburger, fresh egg, magic truffle, croissant, double burger, bean croquette, kabob, beef jerky, mammoth burger, spicy jerky, luxury jerky Salt-boiled egg, picnic lunch, chef's special, brain food lunch Sugar- psi caramel, rock candy, pudding, tart, bread roll, calorie stick, plain yogurt Tin of cocoa-cookie, gelato de resort, skip sandwich and SSDX, plain roll MEDICINE EFFECTS Cold remedy Cures colds Guts Capsule Guts+1 Permenent (p) Horn of life Every thing + dead IQ Capsule IQ+1 P. Refreshing herb Heal b. Rock Candy RANDOM attribute +1 P. **secrets Secret Herb same as horn of life Speed capsule Speed+1 P. Vitality Capsule Vitality +1 P. Vial of serum poison heal Wet towel sunstroke heal ******************GOODS********************************************** They're locations are listed throughout the walkthrough --> ATM card- needed to withdraw or deposit cash Backstage Pass- use a chaos theater Bad key machine- opens doors/locks that wont otherwize open Bag of Dragonite- use to turn into a dragon for a single attack Bazooka- used only by Jeff. Hit multiple enemies in one attack bicycle- allows one person at a time to ride the bike big bottle rocket- used by Jeff. Stronger than bottle rocket Bomb- use to hit multiple enemies. Use on center enemy for best effect. Bottle Rocket- use to attack. Used by Jeff Brain Stone- keeps you from being "held"in battle Bubble gum- give to bubble monkey! (^_^!!) Carrot Key- use to move Rabbit statues Chick- keep until it grows bigger chicken- sell for $110 contact lens- trade for dirty socks Counter PSI- Used by Jeff to counter enemy PSI attacks Cup of lifenoodles- same effect as heal omega Defense spray- increases one ally's defense greatly Diamond- give to Topolla Theater owner. Eraser Eraser- erases the eraser statue under stonehedge Exit mouse- use to teleport to the exit of a cave or maze For Sale Sign- attracts customers to buy your goods at any time Franklin Badge- deflects a thunder attack Hand Aid- fully recovers HP to one ally Hand Bag strap- freezes an enemy during battle Hawk Eye- lights up deep darkness Heavy Bazooka- very powerful weapon used only by Jeff. Use multi X's Hieroglyph copy- explains how to open the pyramid Hp-Sucker-drains an enemies hp and adds them to Jeffs hp Hungry Hp Sucker- Same as Hp sucker; effects all enemies Insecticide Spray- spray this on pests and insects Insignifigant Item- return to owner for a magic truffle Jar of Fly Honey- Use on Belch to totally screw him! Key to cabin- use to rescue Paula from the cell Key to Locker- Its bent and doesn't work! Key to shack- opens traveler's shack Key to Tower- use it to enter the dungeon man King Banana- Move monkey out of your way in cave Meteorite Piece- needed to complete Phase Disorter Meteornium- sell for $1000 Meteotite- Sell for $2000 Monkey Love- freeze enemy during battle Multi Bottle Rocket- best attack in game. Only Jeff can use. Mummy Wrap- same as monkey love neutralizer- used by jeff. Very dumb Pair of dirty socks- same as mummy wrap Pencil Eraser- erases pencil shaped statues Pharoh's Curse- poison an enemy during battle Picture postcard- worthless s-h-i-t!!! Piggy Nose- use to find magic truffles Protracter- I use one in math... But this one doesn't do anything Reciever Phone- recieves calls from inventors and your dad. Ruler- use to size things up in battle. Rust Promoter- use against robots R. P. DX- stronger version of Rust Promoter Shield killer- destroyes enemy's shield Show ticket- use at Topolla theater Shyness Book- give to the elder tenda Signed Banana- trade for access to sewers Slime generator-used by Jeff to freeze enemies during battle Snake- use to poison an enemy Snake bag- same as snake Sound Stone- record imortant melodies Stag Beetle- freeze an enemy during battle Sudden Guts pill- increase guts by 50 during battle Super bomb- strong bomb Teddy bear- useful item that acts as a shield Tendakraut-use to get in Tenda Village Tiny Ruby- trade for access in secret room in museum Toothbrush- freeze an enemy Town map- a map. Get from Onett library Trout Yogurt- recover 30 hp. Viper-same as snake Wad of bills- use to rescue Runaway 5 Xterminator spray-kills all insects on screen in battle Yogurt Dispenser- trade for access to 48th floor of M. building Zombie Paper- used to "brighten up" Threed. -----------PSI LIST-------------------------------------------------- d=damage r=recover e=effect p=protect NESS'S PSI POWERS- "special"a/d/40-120 "special"b/d/90-270 "special"y/d/160-480 "special"omega/d/320-960 PSI Flash a.,b.,y.,omega/effect enemies suffer from crying, numbness, bad feeling, or they become unconsious. PSI Life Up-restores hp a./r/75-125 b./r/225-375 y./r/full recovery omega-/r/300-500/heals all PSI Heal-recovers various bad statuses a./r/heals sold sunstroke and sleep b./r/heals more status effects than a. y./r/heals more status effects that b. PSI Shield-reduces regular attack damage by half a./p/shields 1 person from regular attacks e./p/"power shield" shield a. reflects 1/2 damage back PSI Hypnosis-puts enemies to sleep a./puts single enemy to sleep omega/puts all enemies to sleep PSI Paralysis-stops an enemy from moving a.-single enemy numb omega-all enemies numb PSI Teleport-teleport to a town you've already visited a.manual controlled teleport b.automatic controlled teleport (tornado style) PAULA'S PSI SKILLS- PSI Fire-attacks a row of enemies with a pillar of fire a./a/60-100 b./a/120-200 y./a/180-300 omega./a/240-400 PSI Freeze-attacks a single enemy. PSI shield ST. minus 1 a./a/135-225 b./a/270-450 y./a/405-675 omega./a/540-900 PSI Thunder-lightning either misses or hits a enemy randomly a./a/60-180/1 hit b./a/60-180/2 hits y./a/100-300/3 hits PSI Magnet- drains an enemie's PP and adds them to yours a./e/drain one enemy omega./e/drain all enemies PSI Psychic shield-reduces enemies PSI attacks by half a./p/PSI damage -1/2 b./p/PSI damage -1/2+ reflect half back e./p/PSI shield a. effective on all allies omega.PSI shield b. effective on all alies PSI Offense UP-raises your offense a./e/raises one ally's offense omega/e/raises all allies offense PSI Defense Down a./e/lowers one enemy's defense omega/e/lowers all enemies' defense POOS PSI SKILLS PSI Thunder-randomly attacks enemies with bursts of thunder a./a/60-180/1 burst b./a/60-180/2 bursts y./a/100-300/3 bursts omega/a/100-300/4 bursts PSI StarStorm-doesn't miss. Very strong PSI attack. a./a/270-450 omega/a/540-900 PSI Life Up-heals HP a./r/75-125 b./r/225-375 y./r/fully restored/one ally PSI Heal-heal bad statuses a./e/recover from cold, sunstroke and sleep b./e/cure more statuses than heal a. y./e/cure more statuses than heal b. omega-/r/heals every bad status PSI Magnet-drains PP from enemy and adds them to Poo's a./e/drains PP from one enemy omega/e/drains PP from all enemies PSI Shield-protect allies from regular attacks a./p/ -1/2 regular attack damage b./p/ shield a. + reflect 1/2 back c./p/ shield a. on all allies omega/p/shield b. on all allies Brain Shock-makes enemy feel strange a./e/one enemy omega/e/all enemies Teleport-allows you to travel to places you've previously been a.manual controlled teleport b.automatic "tornado teleport" --------------------------------------------------------------------- BOSS GUIDE!! Here is a detailed guide to beat all the bosses. --------------------------------------------------------------------- HANDYMAN!! Along your adventure, you might have noticed that when you spend the night at an inn, Jeff repairs a broken object during the night. This is one of Jeff's specialties. Just give him a broken object and he will fix it. But there are also rules that apply. Jeff must have a certain amount of IQ to fix something. So the higher his IQ, the more stuff he can fix. Here is a list of stuff Jeff can fix. Machine/IQ/after repair --------> Machine/1/Counter PSI Unit Spray/1/Defense spray Iron/10/slime generator Air Gun/12/magnum Air gun Laser/24/Laser Beam Water Pipe/30/shield killer Cannon/32/spectrum beam Gadget/34/Double Beam Tube/36/Hungry Hp Sucker Trumpet/40/Defense Shower Bazooks/45/Heavy Bazooka Harmonica/55/Baddest Beam Parabolic/65/Baddest Gaia Beam Just remember to give the item to Jeff when you spend your night at the inn! --------------------------------------------------------------------- TITANIC ANT! Ness- should be at L10 - L12 Use your PSI POWER attack. Use PSI Lifeup a. to heal. After about 3 rounds of PSI Power, heal. Now beat him with your baseball bat. Repeat the process until he dies. GAME GENIE CODES Sorry, due to limited codes for this game, most of them suck... but still, they work OK. Don't do the dumb ones like L255. DB23-77D1 Start with a level 9 character DE23-77D1 Start with a level 15 character 7423-77D1 Start with a level 50 character 1723-77D1 Start with a level 100 character EE23-77D1 Start with a level 255 character EE2E-7D01 Start with a super strong character BB2D-5461 Start with a lot of H.P. BB2F-54A1 Start with a lot of PSI --------------------------------------------------------------------- EARTHBOUND'S ENDING!! thanks to K7 When you pray the ninth time, Giygas will begin to totally break down. The many faces in the background begin to get static interference, and Giygas will go out like turning of an old TV. After a brief silence, the music changes to a peaceful type and you will see the robots you were controlling laying at the entrance to the room with the "Devil's Machine" all of them battered up beyond repair. Then balls of light rise from each robot one at a time and leave. The scene changes to Saturn Valley where Ness's friend wait beside the lifeless bodies left after the robot transformation. The balls of light from the robots enter each of the bodies and the characters get up as if they had come back to life. Poo will demonstrate "PSI Farewell" and disappear back to his homeland. Each of the other characters receive a letter in a gift box from their friends or relatives. Jeff gets one from Tony, Paula gets one from the Preschool, and Ness gets a letter from his mother at home. Jeff stays with his father, Dr. Andonuts, and Paula will ask you to escort her home. Whether you answer yes or no, you will be able to explore all of the areas freely, although you will not be able to save your game. The same peaceful (and eventually annoying) music plays every where you go and you will not run into any enemies anywhere. Many people will thank you for saving the world (and you certainly deserve it after playing this long game). When you are ready to end the game, escort Paula home and then proceed to your house where you will get a warm welcome from Ness's mom and sister. You can choose to end the game or continue your explorations. Should you choose to end, the credits will roll after a short talk between Ness and his family. The credits will show each of the characters, even the almost insignificant ones, all in a basic order of the time you met them. You will then be able to see the pictures you took throughout your journey as the credits of the makers of the game roll by. When all is done, you will hear a loud knocking, and will once again control Ness. If you walk downstairs and open the door Pickey will appear and give you a message from Pokey saying that he will get his revenge. You know what this means. A SEQUEL!!!