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THUNDEROUS CLAP

Level: 5 Duration: Special
Casting Time: 1 round Saving Throw: Special
Area of Effect; Special Special Save: N/A
Components: S Range: 0 A

THUNDEROUS CLAP stuns all creatures in a cone for 2-5 rounds and deafens them for 1-4 turns. While deaf, they attack and defend at -1. A successful saving throw results in the creature being affected for one half the stated time. Upon clapping his hands, (the somatic component), the caster must save for each hand or break it, sustaining a 5% loss of hit points for each hand broken. The area of effect is a cone: 3 ” long, 2 ” wide at base. CONTROL GRAVITY Level: 11 Duration: 1 round/level Casting Time: 1 round Saving Throw: Special Area of Effect: 2 ”radius Special Save: N/A Components: M,S,V Range: 3 ” This spell allows the spell caster to alter the force of gravity within the area of effect. He can reduce it to zero, or increase it to one gravity per level of experience. The change takes place at one G per segment. Any creature within the area of effect at the time of casting is entitled to a saving throw; if it is made they are assumed to have escaped before the gravity grew too great. Note that the effects of this spell on creatures will vary with strength and constitution, but even a giant is use to the planet’s normal gravity and would soon feel the effects of the spell. BLACK SHEET OF DEATH Level: 12 Duration: 1 turn Casting Time: 1 round Saving Throw: Special Area of Effect: Special Special Save: N/A Components: M,S,V Range: 1 ” When this spell is cast, a 10’x10’ black sheet appears before the spell caster. This black sheet is a blanket of death that will smother its opponents when so directed by the caster. The sheet is surrounded by a 1 ” radius sphere of darkness, within which visibility is 0. Torches, lanterns, etc. will not function within this sphere. The sheet attacks for the duration of the spell, moving at 24 ” per round. Unless a saving throw at -5 is made, the victim will be covered by the sheet. Any creature covered by the sheet will become a new type of undead called Alamlics, which are under the control of the spell caster. Alamlics attack twice per round and each successful attack drains 1-6 points of constitution permanently (save to one half). The creature moves at 36 ” per round and attacks with +4 to hit. Its hit dice, hit points and armor class are that of the character it used to be. A magic weapon is required to hit and the Alamlic is 25% resistant to spells. Alamlics are affected by clerics as if they were vampires. FINGER SNAKES Level: 12 Duration: 1 turn Casting Time: 1 round Saving Throw: Negates Area of Effect: 1 creature Special Save: N/A Components: M,S,V Range: 1 ”/level When cast, the enemy’s fingers turn to poisonous snakes which bite him for 1-4 points of damage. The snakes attack at 10 hit dice creatures. When bitten, a saving throw versus poison at -4 must be made or the victim dies.As a option, the caster can turn his own fingers into snakes and use them to attack. The save vs. poison is then at -2. While the caster’s fingers are snakes, the caster can use no weapons and cast no other spells.

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