
authors site  http://lupengo.sourceforge.net/
name Carlo Borreo    email carlo@users.sourceforge.net
ported by request  of the author with permisson  to release it lgpl  and gpl 
BIG thanks to  carlo borreo on help and support on this project  
THIS is  a gpl release 


ian m r   

DC LUPENGO  
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Dreamcast features  DC control  VMU high score saving  and demo writting 
VMU grafix highscore enter with a joypad. improved game speed  total 
classic game play Close the the amiga version this is the classic 
version  later will be a upgrade version that implanning ive
asked permission from the author on this and have been granted 
that in the furture i worked closely with the author of this game 
and his help  was a great help on geting it to this beta 1 stage 
2 players can be played one using the dc controler port 1 
one using the dc keybaord  thats going to be fixed later 
its a stuck point at the moment .......
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reaper_angel@hotmail.com email me for further source releases or info 
on SDL and dreamcast programing ...... only happy to help 


http://www.imrtech.mirrorz.com



controls for the dc controler are 

d = pad  = left right up down
start = player 1 game   
enter your score on the high score table cycle thro the letters 
then cycle to  end press start  OKIES!

the grafix and game are the same as the amiga version 
a dreamcast upgraded version will be released in future by  me 
with some added features  thanks to the author again on 
permisson on that furture version
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scrolly down for how the game is or was based off to get a idea how to play it 

































WHATS this game about 

ITS based off pengo  the arcade game heres info on it 

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Pengo

This red penguin waddles around the screen under your control.
 He can move up, down, left, or right, and is controlled by a four-way joystick. 
He also has the ability to push ice blocks into his adversaries: this feature is activated by the "push" button.
Pengo's goal is simply to rid the screen of sno-bees by crushing them with ice blocks.
 To do this, you must maneuver Pengo into a position where a single ice block stands between him and a sno-bee, 
and then push the ice block into the sno-bee. 
The ice block will slide across the screen, pushing the sno-bee ahead of it, until colliding with another ice block of the wall.

Sno-Bees
The sno-bees are Pengo's one and only enemy. 
They are small, furry creatures armed with a hammer and an ice pick.
 Their goal is not only to crush ice blocks,but also Pengo. In the first four rounds there are four constantly active sno-bees.
 There are four ways to kill the sno-bees, each of which will be explained later in this article.
Ice Blocks
The ice blocks are what the maze is mainly made up of. 
There are approximately 110 in every maze conguration. The maze configurations are, however, fairly random, 
with about thirty different possibilities of maze configuration for each game.
Diamond Blocks
In every maze ther are three diamond blocks randomly scattered among the ice blocks.
 These diamond blocks are entirely indestructible. But if you can line them up - all three blocks in a row, with their sides touching - you can earn bonus points. 
You can earn 10,000 points for lining them up the middle, and 5,000 points if they are along one of the walls.
The Walls
On the outside of each maze there are four impenetrable walls that re very useful to Pengo.
Sno-Bee Eggs
In every maze configuration there are sno-bee eggs randomly 
scattered in various places among the ice blocks. At the beginning of each round the sno-bee 
eggs show themselves by illuminating the ice blocks in which they are hiding. There are eight sno-bee eggs in 
the first two rounds, ten eggs in the rounds three and four, and 12 eggs in each round thereafter.
 Everytime one of the active sno-bees is killed, one of the eggs hatches and makes a new sno-bee.
 While it is impossible to exactly determine which one of the sno-bee eggs will hatch next, it usually is the egg nearest to Pengo.
The Blobs
The deadly sno-bees are also cowards, and sometimes, 
if only one of them is left near the end of the round, a buzzer will sound; this buzzer
 signals the sno-bee's metamorphosis into a blob. A blos is about 1 1/2 times the size of a sno-bee, 
twice the spped, and will head directly for one of the four walls, destroying everything in its path.
 When a blob reaches the wall it will head for one of the four corners of the maze,
 unless there is a diamond block along the wall. If a diamond block is present, 
it will head for that. In either case, when a blob reaches its destination it disappears, thus completing the round.
Bonus Times
After each round is completed the bonus timer appears and shows the number of seconds Pengo took to clear the preceding round. 
Then a bonus is awarded, depending upon how much time Pengo took. From 0-19 seconds 
a 5,000 point bonus is awarded, from 20-29 seconds 2,000 points; from 30-39 seconds 1,000 points; from 40-49 seconds 500 points; and from 60 seconds on up there is a trade-off - no bonus is awarded, but there is no penalty inflicted for the amount of time consumed.

Intermissions

After the bonus is awarded for any even-numbered round, 
there is a brief intermission. The intermissions feature eight penguins performing various routines.
 In the first inetmission the Pengos do a small marching routine.
 In the second intermission they "shake their booty." In the third intermission each penguin stops and salutes you. In the fourth,
 the penguins turn to face you and then do jumping jacks as they exit the screen. In the fifth intermission
 the source of the game's background music is releaved - its Pengo himself, playing a mean piano. 
And in the sixth intermission, Pengo appears from beind the piano to play "peek-a-boo" with you. 
Unlike many other video games (with a limited number of intermissions) as long as the game goes on, more and more intermissions are shown. 
They are shown in the following order: 1, 2, 3, 4, 5, 6, 1, 2, 3, and so on.

Joystick

This maneuvers Pengo up, down, forward, and backward.
 Pengo can safely move anywhere on the screen, including along the walls which surround the maze.

Push/Crush Button

The push/crush button will push an ice block through an open space if it is pressed when Pengo is being maneuvered by the joystick against that ice block.
 However, if there is no open space in front of the ice block, then the ince block will be crushed. 
The diamond blocks are moved in a similar manner.
 However, if there is no space in front of a diamond block, then the block will neither be moved or crushed. 
The push/crush button will also activate freeze mode on the walls.

Strategy

Unlike most maze-type games, the playing of Pengo is not based upon patterns, 
so you never know which maze configuration will appear next. The key to Pengo strategy is simply
 kill or be killed. But there are many and various ways that are used to employ this strategy. 
In the beginning rounds the main strategy to use is to crush the sno-bees with with ice blocks or diamond blocks.
 However, in later rounds, as the sno-bees get faster and more aggressive, 
you will have to employ more advanced strategies, such as the wall strategy and the advanced diamond block strategy.


