GUI stands for Greatest User Interface.
false
An object is a software bundle of related variables and methods. 
true
A class is a blueprint or prototype that defines the variables and the methods common to all objects of a certain kind. 
true
An interface is a contract in the form of a collection of method and constant declarations. 
true
A superclass inherits state and behavior from its class. 
false
You use variables in your program to hold data. 
true
% is the modulus operator
true
An array is a fixed-length structure that stores multiple values of the same type. 
true
Nesting involves creating a place for baby classes
false
An object of Character type contains a single character value. 
true
ArrayLists have a set length
false
the 'extends IOException' tag is needed when working with text files
false
A class that is derived from a particular class, perhaps with one or more classes in between is a subclass. 
true
A Java language keyword used in method declarations to specify which exceptions are not handled within the method, but are, instead, passed to the next higher level of the program is throws.
true
Java source code is written in Unicode.
true
URL stands for Underlying Rational Link
false
A Java language keyword used in method declarations to specify that the method does not return a value is void.
true
while is a Java language keyword that declares a loop that iterates a statement block. 
true
An object that encapsulates a second object and delegates to that object to alter its interface or behavior in some way is a wrapper. 
true
An acronym for the HyperText Transfer Protocol is HTTP
true
