Here is the images zip file. The images ZIP Here is the Half-Life DuckHunt Video from one of my maps made for the Half-Life engine. It took alot of entities working together timmed just right, including some tricks using brushes that block based on what was going on within the game so that shooting the screen wont trigger the same thing everytime even when the game is not started. As you will learn, the objective of the game has changed...


Screen shots of some of my earlyer maps for Half-Life

A lego map created from ent mover.

I recreated a map of my actual room by taking digital pictures of my real room, and creating HL textures out of them, then applying them to my room map in WorldCraft.

Pic from my HL2 techdemo map. (Downloaded by over 10,000 people worldwide! :D)

Pics from my ultimate map. USS Aurora - Based on StarTrek Elite Force but with my own design and layout for my own ship. Took only about 350 hours to create.

More screens from my funhouse map.

Shots of my nintendo map.

Shots of my flash movie map entitie scripting in action (Comming soon... I have to recompile the map :/ )

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