Description	A People Divided II (CL3)-
Description	Raku encounters, for the first time, The Copernican Fleet.  2v2v2/1v1v1
Description	(recom. use 1v1v1 ONLY for Skrmsh)
Description	The full story of CL3 is at C: Sierra, homeworld, multiplayer, 03cl3 -enjoy!	
Description	(I will also have an Updated MissionMan guide)
Description	WRNG!: Game Crashes With 3-4 CPUs
Description	Created By:  The Copernican_fLEET
Description	Website:  angelfire.com/cantina/cfleet
Description	



Font            Arial_b12.hff
Color         0, 0, 255
DropShadow      Yes


; DEFAULT SETTINGS:
type.flag                      BIT1     ; destroy mothership
type.flagNeeded                BIT1     ; FLAG: destroy mothership

;type.flag                      BIT2     ; capture capital ship
type.flagNeeded                BIT2     ; FLAG: capture capital ship

type.flag                      BIT3     ; research
type.flagNeeded                BIT3     ; FLAG: research

;BIT4 = bounties - Obselete!

type.flag                      BIT5     ; enable harvesting
type.flagNeeded                BIT5     ; FLAG: enable harvesting

;type.flag                      BIT6     ; resouce injections
type.flagNeeded                BIT6     ; FLAG: resource injections

;type.flag                      BIT7     ; resouce lump sum
type.flagNeeded                BIT7     ; FLAG: resource lump sum

;BIT8 = password protected - only let the user change this

type.flag                      BIT9     ; unit caps
type.flagNeeded                BIT9     ; FLAG: unit caps

;type.flag                      BIT10    ; fuel burn
type.flagNeeded                BIT10    ; FLAG: fuel burn

type.flag                      BIT11    ; allied victory
type.flagNeeded                BIT11    ; FLAG: allied victory

;type.flag                      BIT12    ; crates
type.flagNeeded                BIT12    ; FLAG: crates

;type.flag                      BIT13    ; carrier only
type.flagNeeded                BIT13    ; FLAG: carrier only

type.flag                      BIT14    ; hyperspace
type.flagNeeded                BIT14    ; FLAG: hyperspace

type.numComputers              1
type.startingFleet             1
type.bountySize                3        ; no bounties
type.startingResources         2
type.resourceInjectionInterval 9600	; 10 min
type.resourceInjectionsAmount  1000
type.resourceLumpSumTime       14400	; 15 min
type.resourceLumpSumAmount     2000
