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Transcendent One



Level 7













Acid Storm:

The tempest of acid may come and go, but its sting lingers much longer. This spell creates a massive storm that rains deadly acid to all enemies in a 20 ft. radius area that inflicts 1-6 pts. of damage for every 5 seconds per level of the caster. A successful saving throw reduces the damage in half.

Range: 30 feet
Duration: 30 seconds
Speed: 7
Area of effect: 20 feet radius up to 20 feet hight
Saving throw: 1/2


Bladestorm:

The blackest ice from the fourth layer of Acheron is summoned to cut, shear, and slice away all who oppose you. This spell summons rows upon rows of Ocanthyan razor-ice shards that strike all opponents in 10 yards per level radius with a THACO of 11 and inflicts 1-8 pts. of damage per level of the caster, in addition to inflicting another 2-20 pts. of damage on a natural roll of 20.

Range: 75 feet
Duration: instant
Speed: 7
Area of effect: 10 yards/level radius
Saving throw: 1/2


Guardian Mantle:

All physical hostile attacks can be done away with. This spell creates a magical blanket of energy that envelopes the caster's body and deflects all physical attacks for 50 seconds + 5 seconds per level of the caster. All attackers must make a successful saving throw vs. spell at -4 penalty in order to break through, otherwise their attacks are thwarted by the mantle. In addition, while the spell is active, the caster can still attack or use magic. (This spell cancels all other protective effects while the spell is active.)

Range: 0
Duration: 50 seconds + 5 seconds/level
Speed: 7
Area of effect: the caster
Saving throw: none


Stygian Ice Storm:

Few know the true terror of Baator, let alone the gruesome Fifth Layer. This devastating spell summons the harshest cold and bitter ice of the Fifth Layer of Baator, Stygia, to annihilate all enemies within range. As the River Styx flows through the Stygian Ice, so it does in this spell as well. Perhaps if the victims are strong enough to survive this devastation they may live to tell others about the true terror... but the River Styx has a tendency to make people forget. Ice from Stygia is summoned to crush all creatures within sight for 8-64 pts. of ice damage, with no saving throw. Finally, all creatures must save vs. spell or suffer confusion for 5-30 seconds due to the immediate contact with the frozen, forgetful waters of the River Styx.

Range: 50 feet
Duration: special
Speed: 7
Area of effect: 50 x 50 feet area
Saving throw: special













Wizard Spells Index