Transcendent One
Level 2
Aid:
Bolster an allies' courage, giving him added skill and the ability to withstand more damage. Aid Grants +1 to hit and +1 to saves to the target creature, provided that being is not already engaged in combat. The spell also provides 1-8 more hit points for the target creature for the duration of the spell; this spell allows the creature to have more than its ordinary total hit points. These hit points are only temporary, and disappear when the spell ends - however, if the creature loses those hit points to damage, it does not lose additional points when the spell expires.
Range: 0
Duration: 10 seconds + 10 seconds/level
Speed: 1
Area of effect: special
Saving throw: none

Cure Moderate Wounds
This spell seals moderate wounds on a target. When cast, a targeting cursor appears, and the player can cast the spell on anyone within touch range. Cure Moderate Wounds heals a target for 11 hit points of damage. The creature's restored hit points cannot exceed its maximum hit points.
Range: 0
Duration: permanent/instant
Speed: 2
Area of effect: creature touched
Saving throw: none

Spiritual Hammer:
This spell summons a hammer of spiritual energy to smite your foes. When cast, the caster chooses a target within range. The hammer causes 4-10 points of bludgeoning damage, for every three levels that the caster has, acting as a +1 weapon (+1 to hit and +1 damage), gaining an additional +1 for every six levels of the caster, to a maximum of +3.
Range: 30 feet/level
Duration: variable (see above)
Speed: 1
Area of effect: 1 target
Saving throw: 1/2
Priest Spells Index