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Transcendent One



Enhancements







Most of these items are really worth finding. They can increase your stats permanently or they can teach you new things that will help you along in your journeys.







Ancient Scroll:

Despite it's age, this scroll is amazingly well preserved. Strange symbols have been carefully penned onto the parchment.

Weight: 0


Bronze Sphere:

This simple bronze sphere is about a foot across, but it is surprisingly light, as if hollow inside. Although its basic appearance is normal enough, this sphere somehow manages to offend the rest of your senses. The texture of the sphere, just the 'feel' of it gives you the impression it's an egg that just about to burst open -- just touching it makes your skin crawl. To make matters worse, the faint smell of rotten custard emanates from it, and it makes your eyes water.

Weight: 5


Dhall's Quill Pen:

Usable only by Mages. Examination of the quill pen reveals that the feather is from a Vrock, one of the many races of tanar'ri that fill the Abyss. The Vrock resemble huge vultures, and they are often used as scouts for the tanar'ri forces in the Blood War. Dhall used this quill pen all of his life, and as such, it carries some of his experiences and memories inside it. By snapping it, you will absorb a portion of his knowledge, giving you a permanent bonus to your Lore skill.

Special permanent: +1 to lore skill

Weight: 0


Gordian Knot:

Usable only by Fighters. The knot binding the two ends of this rope together holds a powerful magic. When this knot is severed by a fighter with an edged weapon, the warrior gains a rush of confidence and arrogance, reducing their Wisdom but raising their Charisma. The user is also beset with the urge to gather an army and rush out and conquer the Planes, but this urge does not rule the user's actions. It is said that this is a knotted piece of rope that was cut in two by a conqueror on a distant prime material world. Every time the knot is severed, it disappears, showing up years later in the hands of another who can make use of its power.

Special permanent: +2 to charisma
-1 to wisdom

Weight: 0


Heart of the Fosterer:

Usable only by Evil and Neutral Characters. This strange object is said to be the "Heart of the Fosterer." According to legend, the Fosterer was a sorcerer who built his empire upon the Plane of Shale many centuries ago. He was rumored to have 3,333 hearts, and each of them carried in it a different evil he had committed in his lifetime. One of the evils he committed was the discovery of how to summon the Sohmien and bind them to his will. It is said that the Fosterer was carried away by these beasts after he invoked them against some ancient foe, leaving only his hearts behind. According to planar scholars, the Sohmien are fiendish horses, said to have been born from the blood of the last of the nightmare lords. They're not so much flesh and blood as an abstract given substance. They come to anyone who seeks revenge and bind themselves to them. They were born from a great treachery at the Gloom Meet, the time when the fiends gather to speak to the others of their kind. The nightmares ride the skies to gather the fiends to this meeting, acting as messengers. While the fiends saw the nightmares are helpful, convenient allies, they had grown tired of bartering with the last of the nightmare lords for his consent to use them. So the fiends called a Gloom Meet only for the purpose of killing. They lured the nightmare lord there to kill him, and when he arrived, the fiends set upon him. He beseeched the other nightmares for aid, but they only watched, their eyes aflame as their lord was attacked. The fiends tried to put him in the dead book - they scattered the earth with caltrops covered with the foulest poisons in the hells, hurled barbed cold-iron spears a league wide into him, and when he tried to take to the air to escape, they turned the sky alight with magick, blinding his eyes white. They struck at him with everything in their hateful arsenal - but no matter what they struck him with, he was too proud to die. They hounded him to the edge of the Outlands, firing their cruel arrows and spears into him until he staggered into the Hinterland mists and died there... or so it is said. It's said that as the nightmare lord stumbled into the mists of the Hinterlands, his dark blood left a steaming trail across the landscape. Wherever his blood fell, the Outland itself cried out, wailing like a banshee, uttering the cries the nightmare lord would not. Less than a year later, the Sohmien rode from the Hinterlands, seeking out any nightmares and fiends where they could find them. Their cries were the same as had risen from the blood wounds on the Outlands, and their minds were focused solely on revenge. It is said that gripping the heart of the Sohmien and wishing harm upon another will cause them to appear. The Sohmien will answer the user's call, then fade into the mists from which they came.

Special: summons the sohmein

Weight: 1


Ignus' Charm:

Usable only by Mages and Nameless One. This is your charred right index finger; the tip has been snapped off, and the flesh that once surrounded the bone has been turned to ash. It was but a *touch* from Ignus, but it was enough to leave lingering, blackened, scars on your hand. To make matters worse, you notice that your flesh has healed slowly and poorly from the wound... if Ignus were to attack you with a rage, he might be able to muster enough heat and flames that recovering would be difficult... perhaps even destroy you? The thought doesn't please you. Ignus has hinted that this charred remain of your finger somehow holds a fraction of his infernal power... now passed on to you. To invoke its power, you must slice off your finger again, place this stump there, then let the flesh heal over it. When this occurs, the traces of Ignus that remain upon the finger will 'kindle' a small portion of knowledge within you.

Allows user to copy "seeking flames" into spell book

Range: 180 feet
Duration: 30 seconds
Speed: 1
Area of effect: 50 feet radius
Saving throw: none

Weight: 0


Ignus' Eye:

Usable only by Mages and Nameless One. This is the scorched remains of your eye, blistered by Ignus' touch. Ignus has hinted that this charred remain of your eye somehow holds a fraction of his infernal power... now passed on to you. To invoke its power, you must crush the blackened eyeball between both your hands, then take the ashes and touch them to each eyelid. Doing so will transfer a small portion of Ignus' arcane knowledge to you, giving you the knowledge of how to show others brief, terrible glimpses of the elemental forces Ignus draws upon. The sight is usually enough to cause living creatures to flee for their lives.

Allows user to copy "Ignus' terror" into spell book

Range: 75 feet
Duration: 30 seconds
Speed: 2
Area of effect: 30 feet radius
Saving throw: neg.

Weight: 0


Ignus' Hand:

Usable only by Mages and Nameless One. This is your charred hand; it has been severed at the wrist, and the flesh that once surrounded the bone has been scoured clean, leaving only the stark white bones behind. Despite the lack of muscle and skin, however, the bones of the hand have been fused together so that the bones do not fall apart. The pain of having the hand separated from you was almost more than you could bear, and it left lingering, blackened, scars on your wrists and arm. To make matters worse, you notice that your flesh has healed slowly and poorly from the wound... if Ignus were to attack you with a rage, he might be able to muster enough heat and flames that recovering would be difficult... perhaps even destroy you? The thought doesn't please you. Ignus has hinted that this charred remain of your hand somehow holds a fraction of his infernal power... now passed on to you. To invoke its power, you must slice off your hand again, place the skeletal hand there, then let the flesh heal over it. When this occurs, the traces of Ignus that remain upon the charred bones will 'kindle' a portion of Ignus' knowledge within you.

Allows user to copy "infernal orb" into spell book

Range: 50 feet
Duration: special
Speed: 1
Area of effect: 1 creature
Saving throw: neg.

Weight: 1


Ignus' Innards:

Usable only by Mages and Nameless One. This is your charred mass of intestines; Ignus has hinted that these charred remains hold a fraction of his infernal power... now passed on to you. To invoke its power, you must slice open your abdomen, replace the innards, then let the flesh heal over the wound. When this occurs, the traces of Ignus that remain upon the charred bones will 'kindle' a portion of Ignus' knowledge within you.

Allows user to copy "infernal shield" into spell book

Range: 0
Duration: 5 seconds/level or special
Speed: 3
Area of effect: caster
Saving throw: none

Weight: 2


Recipe: Blood Bridge:

Usable only by Mages. This tattered card has the recipe for the ingredients and the incantations necessary for the necromantic spell, "Blood Bridge." This spell allows the caster to share a portion of his life with others, weakening himself but strengthening others.

Allows user to copy "blood bridge" into spell book

Range: 0
Duration: instant
Speed: 2
Area of effect: 1 creature
Saving throw: none

Weight: 0


Recipe: Chromatic Orb:

Usable only by Mages. This tattered card has the recipe for the ingredients and the incantations necessary for the minor evocation, "Chromatic Orb."

Allows user to copy "chromatic orb" into spell book

Range: 50 feet
Duration: special
Speed: 1
Area of effect: 1 creature
Saving throw: neg.

Weight: 0


Recipe: Identify:

Usable only by Mages. This tattered card has the recipe for the ingredients and the incantations necessary for the minor divination spell, "Identify." This spell reveals the mysteries of an enchanted object, allowing you to know its exact abilities.

Allows user to copy "identify" into spell book

Range: 1 item
Duration: instant
Speed: 1
Area of effect: inventory usage only
Saving throw: none

Weight: 0


Rune of Armor:

Usable only by Mages. Upon closer examination of this breastplate, you realize you didn't mar the warding rune beyond recognition. In fact, unlike the other breastplates, the spell that maintained the integrity of the giant skeleton is mostly intact, so much so you could either cast the runes as a spell or copy them into a spell book and keep it as part of your arsenal. Either casting or copying the spell will destroy the breastplate, however.

Invokes: "armor"
Teaches user: "armor"

Range: 0
Duration: until destroyed by damage
Speed: 1
Area of effect: 1 creature
Saving throw: none

Weight: 5


Rune of Greater Warding:

Usable only by Mages. Upon closer examination of the runes covering the surface of this breastplate, you think you might be able to unlock the rune's power and use it to invoke a primitive warding enchantment, similar to the one that protected the giant skeleton. Activating the rune will destroy the breastplate, however.

Invokes: "shield"
Teaches user: "shield"

Range: 10 feet
Duration: 25 seconds/level
Speed: 1
Area of effect: none
Saving throw: none

Weight: 5


Rune of Lesser Warding:

Usable only by Mages. Upon closer examination of the runes covering the surface of this breastplate, you think you might be able to unlock the rune's power and use it to invoke a primitive warding enchantment, similar to the one that protected the giant skeleton. Activating the rune will destroy the breastplate, however.

Invokes: "armor"
Teaches user: "armor"

Range: 0
Duration: until destroyed by damage
Speed: 1
Area of effect: 1 creature
Saving throw: none

Weight: 5


Rune of Shielding:

Usable only by Mages. Upon closer examination of this breastplate, you realize you didn't mar the warding rune beyond recognition. In fact, unlike the other breastplates, the spell that maintained the integrity of the giant skeleton is mostly intact, so much so you could either cast the runes as a spell or copy them into a spell book and keep it as part of your arsenal. Either casting or copying the spell will destroy the breastplate, however.

Invokes: "shield"
Teaches user: "shield"

Range: 10 feet
Duration: 25 seconds/level
Speed: 1
Area of effect: 1 creature
Saving throw: none

Weight: 5


Stone Gullet Of L'Phahl The Gross:

The Gurgling Stone Gullet of L'Phahl the Gross is not as well known as most artifacts tend to be; no wars have been waged over it, no betrayals, no epic journeys into the underworld... only a few moralizing sorcerers, a fat man, and his stomach. As the "legend" goes, L'Phahl the Gross was said to have been a promising practitioner of the Art, a sorcerer's apprentice to one of the Last Seers of Es-Annon. Despite his skill at the Art, however, his gluttony was the subject of much ridicule among his peers. During the last great Massing of Es-Annon, L'Phahl was invited to dine at the center table, but unknown to him, his peers had filled his wine goblet with an elixir of turning flesh to stone to teach the rotund student a "lesson." L'Phahl consumed such great amounts of food and drink during the Mass, however, that it diluted the potion's effects. Complaining of a stomach ache hours after the feast, the local healers discovered that L'Phahl's stomach had turned into stone, yet was still capable of digesting food. L'Phahl lived the rest of his days happily eating, though his gullet was a few pounds heavier than before. When he finally died, his stomach was removed as an oddity... and since then, it has 'wandered' the Planes in search of new stomachs. To use the artifact, one must consume it (it has the consistency of stale bread)... so doing will turn the eater's stomach into the stone gullet. Devouring the stone gullet of L'Phahl will grant the user the blessing of stone and rock and slight resistance to (stomach) acid.

Special permanent: +1 to save vs. poison
+15% resistance to acid

Weight: 3


Tear of Salieru-Dei:

Usable only by Lawful Good Characters. This glistening red tear was shed by the martyred Harmonium officer Salieru-Dei when he was put to death on the Harmonium's home plane of Ortho. Mistaken as a member of the hated Revolutionary League, Salieru-Dei's obedience and loyalty was such he could not bring himself to challenge the allegations of his superiors. At the moment of his execution, three tears fell from his right eye and turned to stone as they fell upon the flagstones of the square. Ironically enough, an anarchist subsequently revealed the Harmonium's mistake to the public, discrediting them. Ever since, the tears of Salieru-Dei have been considered relics of the Harmonium... and used as a lesson to the evils of unquestioning obedience by the Revolutionary League.

Special permanent: +1 to constitution

Weight: 0


Twisted Gear Of Enoll Eva:

Usable only by Mages. The heavy gear that lies in the middle of this twisted mass of junk holds the last algebraic ruminations of Enoll Eva, the recently disintegrated Creative Director of Rubikon. Inscribed upon this twisted gear is a complex mathematical equation the modron discovered while attempting to calculate the permutations of the Rubikon maze. It is likely the presence of Limbo had an impact on his thoughts, inspiring the narrow-minded modron to think of something both brilliant and extremely dangerous. Once "calculated" (cast), Enoll Eva's equation allows all subsequent actions to be doubled or duplicated. During confrontations, all physical or magical attacks are doubled - dealing twice the amount of damage. How it ended up inside Nordom's frame is unknown, but the rogue modron may have picked it up while gathering wayward items in the Rubikon maze.

Special: teaches user "enoll eva's duplication"

Weight: 2


The Unbroken Circle Of Zerthimon:

Usable only by Dak'kon. This small round stone is the "Unbroken Circle of Zerthimon." The Unbroken Circle is a *zerth* religious text, containing teachings of Zerthimon, the founder of the githzerai people. The Circle is made up of a series of interlocking circles that fold out from one another, depending on which branch the reader wishes to follow in the path of teachings... it is said that some zerths spend years poring over the combinations of the plates, looking for new significance in the teachings. Dak'kon seems to use the text as a means of focusing his spell casting abilities, for he pores over the tablet occasionally, memorizing the words.

Weight: 2


Second Circle Of Zerthimon:

Usable only by Mages and Nameless One. Inscribed upon this circular stone plate is the Second Circle of Zerthimon: *Know* that flesh cannot mark steel. *Know* that steel may mark flesh. In *knowing* this, Zerthimon became free. *Know* that the tentacled ones were of flesh. They relied on the flesh and used it as tools for their will. One of the places where flesh served their will were the Fields of Husks on the False Worlds of the *illithids.* The Fields were where the bodies of the People were cast after the *illithids* had consumed their brains. When the brain had been devoured, the husks came to be fertilizer to grow the poison-stemmed grasses of the *illithids.* Zerthimon worked the Fields with no *knowing* of himself or what he had become. He was a tool of flesh, and the flesh was content. It was upon these fields that Zerthimon came to *know* the scripture of steel. During one of the turnings, as Zerthimon tilled the Fields with his hands, he came across a husk whose brain remained within it. It has not been used as food. Yet it was dead. The thought that one of the husks had died a death without serving as food for the *illithids* was a thought Zerthimon had difficulty understanding. From that thought, came a desire to *know* what had happened to the husk. Embedded in the skull of the husk was a steel blade. It had pierced the bone. Zerthimon realized that was what had killed the husk. The steel had marked the flesh, but the flesh had not marked the steel. Zerthimon took the blade and studied its surface. In it, he saw his reflection. It was in the reflection of the steel that Zerthimon first *knew* himself. Its edge was sharp, its will the wearer's. It was the blade that would come to be raised against Gith when Zerthimon made the Pronouncement of Two Skies. Zerthimon kept the blade for many turnings, and many were the thoughts he had about it. He used it in the fields to aid his work. In using it, he thought about how it was not used. The *illithids* were powerful. Zerthimon had believed that there was nothing that they did not *know.* Yet the *illithids* never carried tools of steel. They only used flesh as tools. Everything was done through flesh, for the tentacled ones were made of flesh and they *knew* flesh. Yet steel was superior to flesh. When the blade had killed the husk, it was the flesh that had been weaker than the steel. It was then that Zerthimon came to *know* that flesh yielded to steel. In *knowing* that, he came to *know* that steel was stronger than the *illithids.* Steel became the scripture of the People. *Know* that steel is the scripture by which the People came to *know* freedom.

Allows user to copy "scripture of steel" into spell book

Range: 180 feet
Duration: 30 seconds
Speed: 1
Area of effect: 50 feet cube
Saving throw: none

Weight: 1


Third Circle Of Zerthimon:

Usable only by Mages and Nameless One. Inscribed upon this circular stone plate is the Third Circle of Zerthimon: Zerthimon labored many turnings for the *illithid* Arlathii Twice-Deceased and his partnership in the cavernous heavens of the False Worlds. His duties would have broken the backs of many others, but Zerthimon labored on, suffering torment and exhaustion. It came to pass that the *illithid* Arlathii Twice-Deceased ordered Zerthimon before him in his many-veined galleria. He claimed that Zerthimon had committed slights of obstinance and cowardice against his partnership. The claim had no weight of truth, for Arlathii only wished to *know* if flames raged within Zerthimon's heart. He wished to *know* if Zerthimon's heart was one of a slave or of a rebel. "Zerthimon surrendered to the *illithid* punishment rather than reveal his new-found strength. He *knew* that were he to show the hatred in his heart, it would serve nothing, and it would harm others that felt as he. He chose to endure the punishment and was placed within the Pillars of Silence so he might suffer for a turning." Lashed upon the Pillars, Zerthimon moved his mind to a place where pain could not reach, leaving his body behind. He lasted a turning, and when he was brought before Arlathii Twice-Deceased, he gave gratitude for his punishment to the *illithid* as was custom. In so doing, he proved himself a slave in the *illithid* eyes while his heart remained free. By enduring and quenching the fires of his hatred, he allowed Arlathii Twice-Deceased to think him weak. When the time of the Rising came, Arlathii was the first of the *illithid* to *know* death by Zerthimon's hand and die a third death.

Allows user to copy "submerge the will" into spell book

Range: 10 feet
Duration: 12 seconds/level
Speed: 1
Area of effect: 1 creature
Saving throw: none

Weight: 1


Fourth Circle Of Zerthimon:

Usable only by Mages and Nameless One. Inscribed upon this circular stone plate is the Fourth Circle of Zerthimon: *Know* that the Rising of the People against the *illithid* was a thing built upon many ten-turnings of labor. Many of the People were gathered and taught in secret the ways of defeating their *illithid* masters. They were taught to shield their minds, and use them as weapons. They were taught the scripture of steel, and most importantly, they were given the *knowing* of freedom. Some of the People learned the nature of freedom and took it into their hearts. The *knowing* gave them strength. Others feared freedom and kept silent. But there were those that *knew* freedom and *knew* slavery, and it was their choice that the People remain chained. One of these was Vilquar. Vilquar saw no *freedom* in the Rising, but opportunity. He saw that the *illithid* had spawned across many of the False Worlds. Their Worlds numbered so many that their vision was turned only outwards, to all they did not already touch. Vilquar's eye saw that much took place that the *illithid* did not see. To the Rising, the *illithid* were blinded. Vilquar came before his master, the *illithid* Zhijitaris, with the *knowing* of the Rising. Vilquar added to his chains and offered to be their eyes against the Rising. In exchange, Vilquar asked that he be rewarded for his service. The *illithid* agreed to his contract. At the bonding of the contract, a dark time occurred. Many were betrayals Vilquar committed and many were the People that the *illithids* fed upon to stem the Rising. It seemed that the Rising would die before it could occur, and the *illithid* were pleased with Vilquar's eye. It was near the end of this dark time when Zerthimon came to *know* Vilquar's treacheries. In *knowing* Vilquar's eye, Zerthimon forced the Rising to silence itself, so that Vilquar might think at last his treacheries had succeeded, and the Rising had fallen. He *knew* that Vilquar eye was filled only with the reward he had been promised. He would see what he wished to see. With greed beating in his heart, Vilquar came upon the *illithid* Zhijitaris and spoke to his master of his success. He said that the Rising had fallen, and the *illithids* were safe to turn their eyes outwards once more. He praised their wisdom in using Vilquar's eye, and he asked them for his reward. In his greed-blindness, Vilquar had forgotten the *knowing* of why the People had sought freedom. He had lost the *knowing* of what slavery meant. He had forgotten what his *illithid* masters saw when they looked upon him. And so Vilquar's betrayal of the People was ended with another betrayal. Vilquar came to *know* that when Vilquar's eye has nothing left to see, Vilquar's eye is useless. "The *illithid* gave to Vilquar his reward, opening the cavity of his skull and devouring his brain. Vilquar's corpse was cast upon the Fields of Husks so its blood might water the poison-stemmed grasses."

Allows user to copy "vilguar's eye" into spell book

Range: 45 feet + 15 feet/level
Duration: 30 seconds
Speed: 1
Area of effect: 1 creature
Saving throw: neg.

Weight: 1


Fifth Circle Of Zerthimon:

Usable only by Mages and Nameless One. Inscribed upon this circular stone plate is the Fifth Circle of Zerthimon: Zerthimon was the first to *know* the way of freedom. Yet it was not he that first came to *know* the way of rebellion. The *knowing* of rebellion came to the warrior-queen Gith, one of the People. She had served the *illithids* upon many of the False Worlds as a soldier, and she had come to *know* war and carried it in her heart. She had come to *know* how others might be organized to subjugate others. She *knew* the paths of power, and she *knew* the art of taking from the conquerors the weapons by which they could be defeated. Her mind was focused, and both her will and her blade were as one. The turning in which Zerthimon came to *know* Gith, Zerthimon ceased to *know* himself. Her words were as fires lit in the hearts of all who heard her. In hearing her words, he wished to *know* war. He *knew* not what afflicted him, but he *knew* he wished to join his blade to Gith. He wished to give his hate expression and share his pain with the *illithid.* Gith was one of the People, but her *knowing* of herself was greater than any Zerthimon had ever encountered. She *knew* the ways of flesh, she *knew* the *illithids* and in *knowing* herself, she was to *know* how to defeat them in battle. The strength of her *knowing* was so great, that all those that walked her path came to *know* themselves. Gith was but one. Her strength was such that it caused others to *know* their strength. And Zerthimon laid his steel at her feet.

Allows user to copy "power of one" into spell book

Range: touch
Duration: 30 minutes/level
Speed: 2
Area of effect: person touched
Saving throw: none

Weight: 1


Sixth Circle Of Zerthimon:

Usable only by Mages, Dak'kon and Nameless One. Inscribed upon this circular stone plate is the Sixth Circle of Zerthimon: "Upon the Blasted Plains, Zerthimon told Gith there cannot be two skies. In the wake of his words, came war." So it came to pass that the People had achieved victory over their *illithid* masters. They *knew* freedom. Yet before the green fires had died from the battlefield, Gith spoke of continuing the war. Many, still filled with the bloodlust in their hearts, agreed with her. She spoke of not merely defeating the *illithids,* but destroying all *illithids* across the Planes. After the *illithids* had been exterminated, they would bring war to all other races they encountered. In Gith's heart, fires raged. She lived in war, and in war, she *knew* herself. All that her eyes saw, she wanted to conquer. Zerthimon spoke the beginnings of that which was against Gith's will. He spoke that the People already *knew* freedom. Now they should *know* themselves again and mend the damage that had been done to the People. Behind his words were many other hearts of the People who were weary of the war against the *illithid.* *Know* that Gith's heart was not Zerthimon's heart on this matter. She said that the war would continue. The *illithid* would be destroyed. Their flesh would be no more. Then the People would claim the False Worlds as their own. Gith told Zerthimon that they would be under the same sky in this matter. The words were like bared steel. From Zerthimon came the Pronouncement of Two Skies. In the wake of his words came war.

Allows user to copy "balance in all things" into spell book

Range: caster only
Duration: when hit the same number of times as level/4, or 5 seconds/level of caster
Speed: 3
Area of effect: 10 feet radius when activated
Saving throw: none

Weight: 1


Seventh Circle Of Zerthimon:

Usable only by Mages, Dak'kon and Nameless One. Inscribed upon this circular stone plate is the Seventh Circle of Zerthimon: *Know* that the Rising of the People against the *illithid* was a thing built upon many turnings. Many were the People who lived and died under time's blade while the Rising was shaped. The Rising was shaped upon a slow foundation. Steel was gathered so that it might mark *illithid* flesh. A means of *knowing* the movements of the *illithids* were established, at first weak and confused, then stronger, like a child finding its voice. When the movements were *known,* then the *illithids* were observed. In observing them, their ways of the mind were *known.* When the ways of the *illithid* were *known,* many of the People were gathered and taught in secret the means to shield their minds, and the way to harness their will as weapons. They were taught the scripture of steel, and most importantly, they were given the *knowing* of freedom. These things were not learned quickly. The *knowing* of much of the ways was slow, and in all these things, time's weight fell upon all. From the *knowing* of one's reflection in a steel blade, to the *knowing* of submerging the will, to the *knowing* of seeing itself. All of these things and more the People built upon. In time, they came to *know* the whole.

Allows user to copy "missle of patience" into spell book

Range: ?
Duration: ?
Speed: ?
Area of effect: ?
Saving throw: special

Weight: 1


Eighth Circle Of Zerthimon:

Usable only by Mages, Dak'kon and Nameless One. Inscribed upon this circular stone plate is the Eighth Circle of Zerthimon: *Know* that a mind divided divides the man. The will and the hand must be as one. In *knowing* the self, one becomes strong. *Know* that if you *know* a course of action to be true in your heart, do not betray it because the path leads to hardship. *Know* that without suffering, the Rising would have never been, and the People would never have come to *know* themselves. *Know* that there is nothing in all the Worlds that can stand against unity. When all *know* a single purpose, when all hands are guided by one will, and all act with the same intent, the Planes themselves may be moved. A divided mind is one that does not *know* itself. When it is divided, it cleaves the body in two. When one has a single purpose, the body is strengthened. In *knowing* the self, grow strong.

Allows user to copy "zerthimon's focus" into spell book

Range: 50 feet
Duration: 5 seconds/level
Speed: 3
Area of effect: 1 creature
Saving throw: none

Weight: 1


Xachariah's Heart:

Usable only by Fighters. This blackened, fist-sized object looks more like a lump of burned charcoal than Xachariah's heart. It is extremely heavy for its size, and cracks run across its surface... it looks like it might break in two at any moment. Handling it leaves strange rust-colored streaks on your hands that won't come off. Something about the object's weight makes you curious enough to study it for a while; upon closer examination, what you at first took for Xachariah's heart is, in fact, a stone. As far as you can tell, there is no sign that this was ever living tissue. How Xachariah survived with -this- beating in his chest is unknown. Whatever blessing was laid upon Xachariah's eyes that allowed his arrows to fly true has left its mark upon his heart as well. When Xachariah's heart is broken in two, the breaker of his heart will gain a portion of Xachariah's sight, agility and perception. This gives the breaker a bonus to their dexterity and a chance of spotting and dodging any missiles aimed at them.

Special permanent: +1 to dexterity when broken
+1 to armor class vs. missiles

Weight: 10













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