/* Magic Square Program */ #include #include #include #include #include #include char Square[3][3]; Initlize (); Displayboard (); Getmove (); //Makemove (); //Canwin (char xoro); //Checkwin (char letter); main () { clrscr (); //char again; //int moveCounter; while (1 == 1) { Initlize (); //Square[0][0] = 'X'; Displayboard (); Getmove (); //Makemove (); //moveCounter = 3; while (1 == 1) { //Initlize (); Displayboard (); Getmove (); } } //moveCounter = moveCounter + 1; /*if (Checkwin ('O') == 1) { Displayboard (); printf ("Congratulations!! You win. \n"); break; } else { if (Canwin ('X') == 1) { Displayboard(); printf ("I win. Ah Haa!! \n"); break; } else { if (Canwin ('O') == 0) { Makemove (); } } } */ //moveCounter = moveCounter + 1; /* if (moveCounter == 9) { Displayboard (); printf ("It's a draw. Good game. \n"); } else { continue; } } printf ("\nDo you want to play again (Y/N)? "); scanf ("\n%c", &again); if (again == 'Y' || again == 'y') { continue; } else { break; } } */ } /* Canwin (char xoro) { int row, col; row = 0; while (row < 3) { col = 0; while (col < 3) { if (Square [row][col] == ' ') { Square [row][col] = xoro; if (Checkwin (xoro) == 'X') { Square [row][col] = ' '; } else { if (Checkwin (xoro) == 'O') { Square [row][col] = ' '; } return 1; } } col = col + 1; } row = row + 1; } return (xoro); } */ /* Checkwin (char letter) { int counter = 0; while (counter < 3) { if (Square [counter][0] == letter && Square [counter][1] == letter && Square [counter][2] == letter) { return 1; } else { counter = counter + 1; } } counter = 0; while (counter < 3) { if (Square [0][counter] == letter && Square [1][counter] == letter && Square [2][counter] == letter) { return 1; } else { counter = counter + 1; } } if (Square [0][0] == letter && Square [1][1] == letter && Square [2][2] == letter) { return 1; } if (Square [0][2] == letter && Square [1][1] == letter && Square [2][0] == letter) { return 1; } return (letter); } */ Initlize () { int row, col; row = 0; while (row < 3) { col = 0; while (col < 3) { Square [row][col] = ' '; col = col + 1; } row = row + 1; } return 0; } Displayboard () { printf ("\n\n\n\n\n\n\n\n"); printf ("\t\t\t\t COLUMN \n"); printf ("\t\t\t\t 1 2 3 \n\n"); printf ("\t\t\t 1 %c | %c | %c \n", Square [0][0], Square [0][1], Square [0][2]); printf ("\t\t\t R ----------- \n"); printf ("\t\t\t O 2 %c | %c | %c \n", Square [1][0], Square [1][1], Square [1][2]); printf ("\t\t\t W ----------- \n"); printf ("\t\t\t 3 %c | %c | %c \n", Square [2][0], Square [2][1], Square [2][2]); printf ("\n\n\n\n\n\n"); return 0; } Getmove () { int row, col; while (1 == 1) { int r,c,num; printf ("\nEnter in the numbers for the square : "); for (r=0; r<2; r++) { for (c=0; c<2; c++) { scanf ("%d", num); Square[r][c] = num; printf ("%c", num); Displayboard (); //continue; } } /* row = row - 1; col = col - 1; if (row < 0 || row > 2 || col < 0 || col > 2 || Square [row][col] != ' ') { printf ("%c", 7); Displayboard (); continue; } else { Square [row][col] = 'O'; break; } */ } return 0; } /* Makemove () { if (Square [0][0] == ' ') { Square [0][0] = 'X'; } else if (Square [1][1] == ' ') { Square [1][1] = 'X'; } else if (Square [2][2] == ' ') { Square [2][2] = 'X'; } else if (Square [1][0] == ' ') { Square [1][0] = 'X'; } else if (Square [1][1] == ' ') { Square [1][1] = 'X'; } else if (Square [1][2] == ' ') { Square [1][2] = 'X'; } else if (Square [2][0] == ' ') { Square [2][0] = 'X'; } else if (Square [2][1] == ' ') { Square [2][1] = 'X'; } else if (Square [2][2] == ' ') { Square [2][2] = 'X'; } return 0; } */