At some point the dreams must come to a purpose. Random chaos supports nothing. We cannot be children forever, we must put away childish things.
The weavers are a group of Dauntain mostly descended from Nockers. They have tired of the Kithain in many ways. They find the Kithain troublesome. They work towards nothing and accomplish less! Yet they believe they must fight to keep this! The Kithain act as if everything were a game. What matters not, they flock to, and what matters they hide from. They act like spoiled brats, crying because they want to stop the coming of the future.
On the other hand, the Weavers have decided it would be better to be prepared for the future. They wish to evolve and ride the coming waves. The tragedy is that they have abandoned hope of saving the Dreaming. They have come to look at the world from a technocratic point of view, and so they often come into conflict with the Dreaming. Masters of Webweaving, they have also developed a new Agenda, Quiescence, which wraps the strands of banality tightly around its victims.
The Weavers have been known to have contact with the Technocracy from time to time, often on friendly terms. More than once, they have helped the Technocrats sanitize a glen or freehold. Consequently the Kithain hold a strong amount of anger towards these fallen. Ironically, the Weavers would prefer to be left alone by their cousins.
The easiest way to bring these Dauntain back to the Dreaming would be to give them a task with a definite goal in support of it. However, getting them to listen to you would be nigh impossible.
The power of the weaver is strong within these Dauntain. Their hair begins to look like an intricately woven spider's web, and, in the case of the more powerful ones, faint blue markings can be seen on their skin forming into a circuitry pattern.
Weavers are scientists. Mental abilities are primary, mostly into Intelligence. Knowledges are also primary. Weavers do not create; however they do not destroy either. They may make improvements, but mostly create stasis. Science, computer, repair, and technology are all appropriate.
Weavers can use cantrips, though the older ones do so less and less. Their use however is very stringent. Eventually they can only use a particular Art with a particular Realm. They may only be able to use Heather Balm on themselves, for example. Any use of cantrips is usually to the end of promoting stasis, and only when called for.
Kithain: These foolish children will either come to harsh reality or fade away when nature can no longer babysit them.
The Lost: Kithain think they were cursed. I say they were saved.
The Cursed: Like our cousins, they are cought in silly games.
Black Magicians: Their lust for power may keep them alive.
Nihilists: They see the truth we already know, and realize their place lies in extinction.
Apostates: They would drag us into their twisted world. Beware of them.
Typhoids: Let someone else worry about these wanderers. We have more important matters.