The following cantrips are the result of long years of mystic study by the Lady Almalthea in an effort to produce common-sense incantations for her greenling apprentices to master. Simple of stature, miniscule in absorbed power, these 'little spells' as they are referred to by some folk are meant to enable the average layman, to ease his life in subtle but significant ways. Anyone with even the potential of a spark of the Gift will find the ability, with a little practice, to easily overcome each cantrip and effectively create their own common-sense, common-day magic.
In game terms, these may be thought of as 0-level spells. They are to be utilized, and only effective, in very limited short-range circumstances, for specific purposes and specific results. Though each technically consumes one point of Potential Psychic Energy, even the meanest of magus apprentices will find themselves able to cast multiple cantrips on a daily basis. Five cantrips per level of the character may be cast every twenty-four hours, regardless of whether or not said character has any formal wizardly training. All that is required is the initial tutelage of learning said cantrip, and thereafter the moment of concentration of one-quarter a melee round to cast.
Balance (1 P.P.E.) Effects last for one hour per level of the caster; or a one-time bonus of +1 to P.P. for a specific action; cumulative effects of this cantrip are not possible.
Conjure Water (1 P.P.E.) It is advised that one have a container on hand to hold the summoned water, or else watch the water spill on the ground.
Firefly Spark or Silent Snuff (1 P.P.E.)
Range is ten feet per level of the caster.
Flame's Warmth or Ice Chill (1 P.P.E.) Results of this cantrip last for one minute per level of the caster.
Fool's Gold (1 P.P.E.) This cantrip can be especially valuable when coaxing a bit of information from an innkeeper, assuring a loyalty from a lackey, or making good on a promise to a merchant.
Freshen (1 P.P.E.) E.g. A cold, congealed cut of beef is returned to its sizzling-hot temperature, the juices clear, running and savory, texture tender and palatable. A glass of flat, room-temperature white wine is chilled pleasantly, the liquid becoming effervescent and sparkling. Range is ten feet per level of the caster.
Monkies (1 P.P.E.)
The silly sight lasts for ten seconds per level of the caster, or until it is dispelled on command, and creates three monkeys per level of the caster.
Open and Close (1 P.P.E.) Only lids less than three pounds may be lifted.
Snatch (1 P.P.E.) This cantrip may also be used on objects within anothers' possession, though the item must be freely able to move from an open palm, a loose pocket, etc.
Unravel or Stitch (1 P.P.E.) A seam must exist for the cantrip to take effect; imagine the possibilities of this simple, though potentially awkward and embarassing cantrip. Tricksters, thieves, clowns and entertainers all might find the spell useful.
Clair de Lune. |