-Fixed sprite clip bug
-Row based overdraw reduction
-Exponential operator envelopes
-Corrected black background intensity
-'resv' command line option
-Volume control dialog
-Movie playing/recording
-Rewrote graphics decoder in asm (faster loading)
-Modified 384x224 mode (should be more compatible)
-Rotated display
-Japanese Dynasty Wars support (dwj)
-Japanese Pnickies support (pnickj)
-Chiki Chiki Boys support (chikij)
-Tile/sprite partial-priority
-Improved plane enable bits
-Muscle Bomber Duo support (mbomber)
-Hybrid input option (see below)
-KOD/Rockmanj dipswitches
-3rd/4th player inputs
-Support for a second sidewinder (untested)
-Haggar pants GUI
-Fixed sprite/bg synch
-Sound logging to wav files
-Implemented ADPCM channel volume
-Fixed rare palette mapper color leak
-Fixed minor player input bug
-Cadillacs and Dinosaurs support (dino)
-Japanese Knights of the Round support (knightsj)
-Japanese Warriors of Fate support (wofj)
-Warriors of Fate support (wof)
-Semiaccurate YM2151 timer/irq mechanism
-Digital YM2151 FM emulation
-Emulated hardware coin counter
-1941 support (1941)
-State slots changeable with F6/F8
-State display
-Fixed -remapbut bug
-Punisher support (punish)
-EEPROM emulation
-Japanese Punisher support (punishj)
-Nemo support (nemo)
-Quiz and Dragons support (qad)
-Japanese Wonder 3 support (wonder3)
-Japanese Varth support (varthj)
-Japanese Willow support (willowj)
-Mercs support (mercs)
-Japanese Quiz and Dragons support (qadj)
-Varth support (varth)
-Japanese Nemo support (nemoj)
-Japanese Street Fighter II support (sf2j)