Rage II, II+ DVD, and PRO info... ..
News for AGP LX motherboards and AGP ATI RagePro cards:
The drivers/servers provided Xfree have been extended by
a group in Germany called X.S.u.s.e which has provided a
recent driver (later than 3.3.1) to address some of the
problems seen by people with the AGP LX chipset and the AGP
based ATI cards. Go to here
Bad News:
Good News:
ChipId 0x4754
ChipRev 0x01
The "Device" section should look like the following:
#Device configured by xf86config
Section "Device"
Identifier "My Video Card"
VendorName "Unknown"
BoardName "Unknown"
VideoRam 2048
ChipId 0x4754
ChipRev 0x01
# Insert Clocks lines here if appropriate
EndSection
===========================included header==============================================
3.11. Mach64 server
Support for 3D Rage II based Mach64 cards is included.
Various problems with support for some revisions of CT, VT and GT chipsets have been fixed.
It is strongly recommended that all users with CT, VT, GT and 3D Rage II based Mach64 cards upgrade to the 3.3 release due
to the problems that were fixed.
http://www.XFree86.org/beta.html
Performance Comparisons of RageI, RageII and RageII+
I have run a comparison between the RageI chip and the RageII chip using X11perf . The RageII+ improves upon the RageII and results below are preliminary. The test were run on the same motherboard. Unlike the WinMark number used in the DOS/Win31/Win95 world, X11perf is a dissected test which does not try to assign an individual lumped number to gauge performance.
Here is an excerpt from the "man" pages for X11perf:
DESCRIPTION
The x11perf program runs one or more performance tests and
reports how fast an X server can execute the tests.
Many graphics benchmarks assume that the graphics device
is used to display the output of a single fancy graphics
application, and that the user gets his work done on some
other device, like a terminal. Such benchmarks usually
measure drawing speed for lines, polygons, text, etc.
Since workstations are not used as standalone graphics
engines, but as super-terminals, x11perf measures window
management performance as well as traditional graphics
performace. x11perf includes benchmarks for the time it
takes to create and map windows (as when you start up an
application); to map a pre-existing set of windows onto
the screen (as when you deiconify an application or pop up
a menu); and to rearrange windows (as when you slosh win-
dows to and fro trying to find the one you want).
The numbers below are expressed in terms of operations/second...Higher is better performing.
PeAk [7] bin % x11perfcomp ragei rageii rageii+
1: ragei
2: rageii
3: rageii+ 65MHz 1:1
1 2 3 Operation
-------- -------- -------- ---------
706.0 707.0 976.0 500x500 rectangle
704.0 705.0 971.0 500x500 stippled rectangle (8x8 stipple)
703.0 705.0 971.0 500x500 opaque stippled rectangle (8x8 stipple)
704.0 705.0 971.0 500x500 tiled rectangle (4x4 tile)
142.0 195.0 337.0 500x500 stippled rectangle (17x15 stipple)
139.0 191.0 338.0 500x500 opaque stippled rectangle (17x15 stipple)
140.0 192.0 320.0 500x500 tiled rectangle (17x15 tile)
261.0 289.0 285.0 500x500 stippled rectangle (161x145 stipple)
257.0 288.0 285.0 500x500 opaque stippled rectangle (161x145 stipple)
153.0 200.0 443.0 500x500 tiled rectangle (161x145 tile)
162.0 225.0 523.0 500x500 tiled rectangle (216x208 tile)
30100.0 29600.0 32700.0 500-pixel line segment
165000.0 163000.0 174000.0 500-pixel horizontal line segment
25800.0 24700.0 26900.0 500-pixel vertical line segment
3000.0 3000.0 3410.0 500x50 wide horizontal line segment
2660.0 2460.0 3150.0 500x50 wide vertical line segment
31900.0 31100.0 34600.0 500-pixel line
1150.0 1120.0 1140.0 500x50 wide line
11000.0 10500.0 11500.0 500x500 rectangle outline
1550.0 1450.0 2210.0 500x500 wide rectangle outline
4220.0 4620.0 4690.0 500-pixel circle
489.0 478.0 503.0 500-pixel wide circle
623.0 563.0 788.0 500-pixel solid circle
5090.0 5170.0 5170.0 500-pixel ellipse
676.0 661.0 688.0 500-pixel wide ellipse
1040.0 944.0 1250.0 500-pixel filled ellipse
1210.0 1050.0 1470.0 Fill 300x300 trapezoid
1050.0 1900.0 1260.0 Fill 300x300 stippled trapezoid (8x8 stipple)
1050.0 915.0 1260.0 Fill 300x300 opaque stippled trapezoid (8x8 stipple)
293.0 294.0 309.0 Fill 300x300 tiled trapezoid (4x4 tile)
204.0 205.0 211.0 Fill 300x300 stippled trapezoid (17x15 stipple)
205.0 206.0 209.0 Fill 300x300 opaque stippled trapezoid (17x15 stipple)
347.0 236.0 240.0 Fill 300x300 tiled trapezoid (17x15 tile)
105.0 103.0 104.0 Fill 300x300 stippled trapezoid (161x145 stipple)
104.0 103.0 104.0 Fill 300x300 opaque stippled trapezoid (161x145 stipple)
323.0 357.0 359.0 Fill 300x300 tiled trapezoid (161x145 tile)
345.0 411.0 414.0 Fill 300x300 tiled trapezoid (216x208 tile)
167.0 209.0 592.0 Scroll 500x500 pixels
166.0 224.0 593.0 Copy 500x500 from window to window
106.0 97.7 98.5 Copy 500x500 from pixmap to window
17.4 20.7 21.3 Copy 500x500 from window to pixmap
91.4 85.9 85.8 Copy 500x500 from pixmap to pixmap
344.0 359.0 357.0 Copy 500x500 1-bit deep plane
2.5 2.4 2.5 PutImage 500x500 square
2.2 2.1 2.2 PutImage XY 500x500 square
105.0 95.1 98.6 ShmPutImage 500x500 square
11.0 10.4 10.8 ShmPutImage XY 500x500 square
7.6 8.2 8.3 GetImage 500x500 square
0.6 0.8 0.8 GetImage XY 500x500 square
...as
of Jan 15, 1998