What's new... is old again
October to December 1999 News
There was a statement made recently in a review whereby the reviewer stated:
Yes, "eventually" people will float to heaven, too. The reality today is that existing Rage 128 chips (prior Rage 128 Pro) are in high and increasing demand. This demand is real and coming from the "people who purchase OEM products". The Rage IIC sells very well into Linux based systems in the University environment. The portable market has exploded and the only accelerated 3D that can be found there are in ATI chips. So when a review says the "people", what exactly does it mean ? If the author is trying to say "I think people should prefer and want more extreme 3D performance acceleration in hardware ,like me, cuz there will always be a poorly written, orverachieving game or 2048x2048 game settings that failed to design for mainstream hardware limitations...insecurity will of course rule"
Take a look at Companies that catered to the extreme 3D (Metabyte, Quantum, and now Hercules) have folded shop (do not make money) and are figuring out what to do next. They have found the people will read the preachings of "hard core whiners" but not buy at the premium pricing. Given that all things are equal (features, performance, price and support), better 3D will sell but the reality is that using the latest high performance prototype memories (low manufacturing volumes) exerts both a financial cost and a realibility concern (less timing margin). The ATI solution of using dual processors allows for existing memories to be used realiably while improving upon performances aspects for those who are so incline to hunger for more. ATI is here today with the Rage Fury MAXX as both a technology demonstration and a real product. Myself, I take the Rage Fury Pro and put up with the more than adequate frame rates that well exceed those of the game designers that targeted volume baseline systems (such as the Rage Pro/Riva from the last generation) . If you want to run DVD, then one option with 3Dfx/TNT/TNT2 is to buy a higher powered CPU like a Pentium II 350. If want to edit footage from you camcorder for a song, then the Rage Fury Pro is probably the only solution on the market right now that will also give you a major 3D boost and leave you with enough CPU to do regular processing. If you want to output to television (think slide presentations), then the latest generation TV-out enocde path found on the Rage Theatre companion chip will be highly appreciated
There is a very fat segment of the computer market that truly uses the computer as a versatile appliance (gaming machine, fax machine, word processor, TV, VCR, Video editing station, educational robots, CD player, virtual magazine, photography book, mail, photo darkroom, burgular alarm, etc). Toshiba has developed a new paradigm called the compact desktop which is using laptop technology to generate footprint efficient computers with the same power but lower cost and heat. The promise/success of DVD technology is part of the promised of undiminshed power/versatility in a smaller footprint. DVD decoding hardware found in Rage 128 chipsets is the key to these DynaTop Desktops using lower powered CPUs so that Pentium III technology is not necessary. Pentium MMX and Pentium II 266 or Celeron processors are more than sufficient. Given the amount of television that is consumed and generated by camcorders, it is no wonder that huge interest will be generated in a product that can take output of a camcorder and store it on a computer for editing purposes and then spit it back out for viewing. The combination of huge hard disk drives, ATI DVD technology and high quality playback now make Video editing a reality. Weddings anybody ?
Most of the high performance motherboards today can be purchased for about $100 to $150. Next to the CPU, the level of overall performance can be affected most by the graphics board choice . Just as AGP took time to take root in the motherboards, system software/drivers and game development, Transformation and Lighting will probably have a similar development cycle stetching well into next year as developers weigh out whether highly taxing algorithims just might kill sales due to inability to run on common graphics hardware platform.
The polar of view of using of software engines for both rasterization and T/L processing only has been a good thing for CPU sales I still run Quake 2 (software engine) on Linux today and am amzed at the code efficiency and the power of a Pentium 233 MMX class processor. It does the job for game play albeit at lower resolution and detail. It beats using night vision goggles and Dungeons and Dragons. When it comes down to today's demanding games, hardware assist is a must with games such as Quake 3 and UnReal, expect to see the next ATI project code name Aurora to be something special....I am sworn to secrecy or else I may never see another Northern Light :)