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3rd Generation Chips...excerpted from Johnathan Greenberg

As much as I would love ATI to be the the hardware that everyone uses, there are other companies out there that compete for your dollar. I have included the actual html code of Johnathan Greenberg's Greenberg's editorial here for archival reasons as these pages tend to dissapear. His article appears below in italiczed font.

The Third Age of 3D Accelerators

Lately I've been pack-ratting quite a bit of info about the various upcoming 3D accelerators, which I refer to as third generation. I figured it was about time I share some of the info, and some of my thoughts on the various chipsets, with our readers.

But, before I get too far into this article, let me just drop a quick note to explain why I call them third generation. My personal views on the history of the development of 3D hardware cruises the following path: 3D accelerators were initially developed for military applications (by-today's-standards primitive flight simulators), and workstation class machines, like early SGI hardware and a few Intel compatible boards. I group these together as the first generation, primarily due to the incredibly high cost of the hardware, and the fact that the hardware was a long way from being consumer level.

Next, we have the second generation of 3D accelerators. We're currently still in the second generation, but if I had to pin the beginning down to a particular piece of hardware, I'd have to point to misguided NVidia chipset used in Edge3D cards. Second generation is unique in bringing noticable 3D acceleration to the PC platform (and gaming consoles, of course). While the cards of this generation have a pretty wide range of performance, I still lump them all together.

So, I guess the question is, "What makes the third generation the big number three?". Well, first off, the big noticable difference is support for AGP. The Accelerated Graphics Port adds a ton of potential performance to the accelerator market. Next, partially due to the boost AGP provides, and partially due to the natural evolution of developers' products, the average medium range card in the 3rd generation will probably exceed the performance of today's heavy hitters like the 3dfx Voodoo and VideoLogic PowerVR PCX2.

Let me cite a few examples though, to support my case. Currently, the top of the list in terms of performance is, without question, the 3Dfx Voodoo chipset. Not everyone agrees, but most would say that the most basic way to compare performance of accelerators is to compare fillrates. Fillrate is a value describing exactly how fast the video board can draw in the pixels of texture mapped polygons. The Voodoo has a fillrate of about 40 million textured pixels per second (Mps), which is pretty damned fast when you consider that most 3D accelerators on the market today have a fillrate of less than half that.

One last "big deal" is that most, if not all, of the upcoming generation of 3D chipsets will support OpenGL. This might not appear to be a big deal, but as a number of game developers (especially those using id's Quake engine) have chosen OpenGL as their jump-point to hardware acceleration, instead of Direct3D, OpenGL support is becoming increasingly important.

So what's the big to-do, then? Well, most of the upcoming generation of 3D accelerators boast fillrates of twice that figure or higher. I say boast, because vendor numbers can rarely be trusted, as they are often under special conditions and on the most powerful base hardware available. For example, saying the Righteous 3D (a Voodoo card) get 32Mps on my pitifully slow P133 is a great deal more significant than boasts of incredulous speeds on a P2-266. That's part of the reason that I've been testing all the video cards to date on the same machine. It gives a much safer baseline of comparison, and also gives a more realistic impression of what you readers might get performance wise, since not everyone is blessed with P200MMX machines, and the like.

Anyway, the easiest way to do this is with a sort of semi-brief roundup of what's to come in the next little while. Unless I state otherwise, assume the card/chipset is a 2D/3D combo, since nearly all are. So, on with the show:

Anyway, those are the chipsets that come to mind offhand. If you are a hardware developer, and I accidentally left you or one of your products off this list, or if you want to provide us with hardware to evaluate, please email me. We also always appreciate any additional information that developers are willing to provide, so feel free to contact me if you have additional information.

Jonathan Greenberg (07/30/97)....end of excerpt from J. Greenberg

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