| Bloodstar - When casted, bloodstar creates a
red ball of energy that is shot out from the caster. Bloodstar spell causes magical
damage. |
| Bone Spirit - When casted, bone spirit releases
a spirit that flies into a creature(s) causing the creature(s) to lose 1/3 of it's hit
points. Bone Spirit causes magical damage. |
| Chain Lightning - Chain Lightning creates
several bolts of lighting that go in any direction a creature may be. Chain Lightning
causes lightning damage. |
| Charged Bolt - Charged Bolt creates three small
bolts of electricity that move in random directions and eventually die out. Charged Bolt
causes lightning damage. |
| Elemental - When cast, elemental creates a
fiery man that runs out of the caster's body and runs into the closest creature(s) and
then explodes like a fireball. Elemental causes fire damage. |
| Fireball - A ball of molten lava that does a
massive amount of damage. Fireball causes fire damage. |
| Firebolt - A bolt of fire that does a little
bit of damage. Firebolt causes fire damage. |
| Firewall - When cast, firewall creates a giant
wall of fire that extends from wall to wall. Firewall causes fire damage. |
| Flamewave - When cast, flamewave creates a
moveable firewall that continues to move until it hits a wall. Flamewave causes fire
damage. |
| Flash - Flash affects everything within an
eight square radius of where the caster is standing. Flash is the most useless of all the
spells. Flash causes fire damage. |
| Golem - When cast, golem creats a stone man
that raises from the ground and fights by your side until it is killed. |
| Guardian -Guardian creates a three headed hydra
that protrudes from the ground where the caster designates. Each head shoots a fireball at
any creature in the general area. Guardian causes fire damage. |
| Healing - Healing allows the caster to recover
hit points. |
| Heal Other - Heal Other allows the caster to
heal a fellow player. |
| Holy Bolt - Holy Bolt only works on undead
creatures. |
| Inferno - Inferno shoots out a small flame that
has a limited range. Inferno causes fire damage. |
| Lightning - Lightning fires a bolt of static
electricity from the caster's hands. Lightning causes lightning damage. |
| Mana Shield - When cast, mana shield turns all
available mana and all mana used thereafter into hit points until the spell is dispelled
by taking more damage than mana available. |
| Phasing - Phasing will randomly teleport the
caster to another location within a small area. |
| Stone Curse - Stone Curse turns a specified
creature into stone, allowing players to attack freely without being block or
counterattaked. |
| Telekinesis - Telekinesis allows the caster to
pick itmes up from long distances, to push a creature back a step, to open a chest, and to
pull levers. |
| Teleport - Teleport allows the caster to
"jump" to an area specified by the caster. |
| Town Portal - When cast, town portal creates a
portal that players can use to return to town. |