Site hosted by Angelfire.com: Build your free website today!

Skibbish, Where'd Ya' Go?

Hello Skirm and welcome to my new quest. In this one you will gain your long range attacker. I have made a new rule that you must ride Zoag instead of letting hin go back and live in the old man's house. If you had not previously taken him to ride you get him now, 'cause your going to need him. Here is a brief story:
As you journey deeper and deeper into the dungeon with your pet, Zoag, your friend Skobo Da' Netter, and your new found ally, Skibbish. You here a snickering ahead as you are walking along and soon you are faced by 5 goblins. Being a goblin yourself you don't brutally slaughter them right away instead you talk to them.
"It seems we have finally met you Skirm. I have heard much about you." says one of the lead goblins. "We are the 5 Tricksters" he continues "I am the leader, Fargog The Cruel. Because you are of my kind I would like to invite you to a dinner at our place. Just follow us"
As he walks away with the other Tricksters you talk to the rest of the group. "What do you think?" everybody agrees that it could be a trap but as a loyal goblin you must accept all invites you get to a dinner, or any other group event (page 245, rule 12, under the third paragrah it states that all goblins must accept an invite to a formal event or dinner. As it is written in the goblins 'Book Of All')
About an hour later you are sitting down to the browning table of Fargog The Cruel. You merrily chat, asking away about the Tricksters adventures and telling about yours. Soon you are a packed goblin and are about to leave when the goblin sitting next to you promtly tells you that after every dinner with the Tricksters you must have a drink of their best wine. You accept, not wanting to stop a tradition. About a half an hour later you are practically dropping off your chair from the strength of the wine. You are about to get up when you see the goblins the label from the bottle of wine. Below it is a large black skull. Then you pass out.
When you awake you are back in your home with Skobo next to you and Zoag outside playing ball with some neighborhood kids. "What happened?!" you ask, looking around. "Where'd Skibbish go???" By now you are at a mental state of alertness. "The blasted Tricksters must have taken him!! Grab your gear, get Zoag ready and meet me in front of the dungeon when the sun passes the middle of the sky.
At the time you had set for the meeting Zoag and Skobo were at the front of the dungeon. You take Zoag from Skobo's firm grip and head into the dark, dank, under world of tunnels and rooms (the dungeon just in fancy terms)


In this quest you must fight the 5 Tricksters, along with there army of orcs and goblins. In the lair you will find Skibbish guarded by four of the Tricksters, the leader is in the quest room. Once you kill then you find a hidden chest and 300 gold (don't take the 240GCs usually given to you for killing them) Skibbish has no gear but from the Tricksters you are able to grab a dagger (Skibbish's size) Along the way to the quest room (you must go to at least 5 rooms before you go the the lair, then 1 more room before the quest room) You find a small scribbled map. It leads to the quest room {(NOTE: if the heroes don't search for secret door in at least one room they have to keep going until they do. Once they do they find the map. They can't go to the quest room without the map)} In the quest room is the Trickster leader himself, guarding all of Skibbish's gear. You can't get the gear back until you kill Fargog The Cruel. He is immune to magic, along with the other Tricksters. The other Tricksters fight like Orc Warlords while Fargog The Cruel fights like a Chaos Lord. When you kill Fargog you get his JESTERS HAT which makes one character have +1 to wounds and is immune to Bravery tests at all. It also means that you can call your group The Tricksters. If you do in town you get +10 gold added to all characters living expenses but you get to make another roll on the event table and pick the one you like best. (Don't tell the players about the town part until they are there, the town people don't like the Tricksters.)
Here is the profile for Skibbish, please remember I don't go exactly to the damage dice table and so on. Anyways here it is:

Name: Skibbish
Race: Goblin
WS: 8
BS: 9
S: 4
T: 8
SP: 9
BR: 8
INT: 6
Fate: 2
W: 4
Weapons: Chain Ball=range:D20 Dam.= 4 Dagger=Dam. 3
Armor: Shield= BS: -0, T: +1, SP: -1
Special: He will use his long range and get within 3 squares of the enemy usually. He rolls a D20 (20 sided dice) to see the range on the chain ball. If you don't fight the leader of the Tricksters you don't get his equiptment back and so you don't get his armor, chain ball, only the dagger you stole from the other tricksters.

Email: dag@cadvision.com