Skobo's Rescue
Hello. So you want to rescue Skobo. This quest involves you gaining another person for your group. You and Zoag (If you kept him, which you should have.) must fight your way through many horrors to reach Skobo. I will start off the quest with a briefing for you:
You decide to see what the old man was talking about (last quest) Slowly you walk up to the window of Skobo's hut. Inside he was busily sewing something. It looked like a giant net. On each of the folds on the top was a skull, 5 of them you estimate. He has a small dagger near him. You knock and the door and hear a shuffling as he gets up. "Hello, what do you want" he asks, opening the door. "Come in"
"I have come by the telling of an old man, he says you need a partner," you say, stepping inside the warm hut. "I would like to help you."
He considers it and finally says, "What can you do?" Right as you are about to answer an arrow comes through an open window, spraying magic smoke everywhere. "Help, help!" Skobo you think running blindly to the voice. Soon you are outside and you see a half a dozen skaven warriors and one powerful sorcerer. The sorcerer laughs one of thoughs eveil laughs and teleports away, with Skobo and hi warriors. You look around for some clue and find the symbol of Clan Death Horde. Wanting to get Skobo back you head towards the dungeon.
In the dungeon you roll on the normal Wandering monster tables except there are no normal rooms, only hazard, quest and lair. In the dungeon there are no stairs down or up, re-roll these results. There is one lair room and you must go to it before the quest room. In the lair is a Skaven Warlord, he has all the same profile except he is immune to magic. After going to the lair you must find the quest room (if the hero finds it before the lair you just say it is locked, when they go to the lair say the quest room is unlocked.) In the quest room is a 6 Skaven Warriors, a chest, a Skaven Sorcerer who has the same profile (characteristics, damage etc, etc. aas a Clan Eshin Assassin.) The Skaven Sorcer also has the following spells: ChokeX1, FireballX2 and Flaming Skull Of TerrorX1 and haas a special ring of intelligence (+1 to intelligence roll for spells) Once you kill him, or die trying, you get 400GCs and 25XP (if using it) You can also take his ring. NOTE: His spells effect you even though you are riding Zoag (who is immune to magic) At the back of the room is Skobo. He will help you out for as long as he lives or you want him to, here is his profile:
Name: Skobo Da' Netter
Race: Goblin
WS: 9
BS: 7
S: 5
T: 9
SP: 8
BR: 7
INT: 8
Fate: 2
W: 4
Weapons: Net, Dagger=3 damage dice
Armor: Cloaks: -1 BS, +1 T, -0 SP
Special: Net will make enemy have a -2 to toughness if they fail a strength test. Skobo will get his net back after the enemy has been killed (just the enemy netted not every opponent) He may then try to net somebody else. Skobo can't sell his net and it can't be desroyed because it is made out of magical thread {there is only one roll of it in the world}
Now you have a Advanced Heroquest party consisting of Zoag, Skobo and you, Skirm BloodBane.
I hope you enjoyed the quest and if you did feel free to play the next one. If you have any comments about my site and any ideas please e-mail me (I've never gotten e-mailed before.) BYE.
Email: dag@cadvision.com