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Advanced Heroquest Element Tables

If you said yes to the old man named Bruenor you will probably be here. This is were the element table are (along with wandering monsters) You may use this if you want or make up your own.

Fire Element
WS: 8 BS: 0 S: 5 T: 7 SP: 9 B: 12 INT: 3 W: 3 XP: 3 Dam. 3
Can cast fireball if intelligence test past

Water Element
WS: 4 BS: 9 S: 4 T: 9 SP: 8 B: 12 INT: 5 W: 3 XP:3 Dam. 4
Always uses long range

Rock Element
WS: 8 BS: 2 S: 4 T:9 SP: 3 BR: 12 INT: 3 W: 3 XP: 3 Dam. 3
Can summon up D3-1 rock elements if INT test passed.

Firepit
WS: 10 B: 0 S:8 T: 9 SP: 0 B: 12 INT: 12 W: 5 XP: 10 Dam. N/A
Makes D3 elements (roll every 4 turns) , 1= fire, 2=water, 3=rock. Can't attack.

Wind Element
WS: 7 BS: 10 S: 2 T: 8 SP:13 B:11 INT: 10 W: 4 XP: 4 Dam. 5 long range
Always uses long range. When wounds you pushes you back D6 squares

Fatman
WS: 9 BS: N/A S: 6 T: 10 SP: 5 B: 8 INT: 3 W: 6 XP: 14 Dam. 4
Immune to magic. FateX1 Can make D3 fire elements every 5 turns

Mad Wizard
WS: 6+1 BS: 7 S: 3 T: 12 SP: 5 B:12 INT: 10 W: 6 XP: 14 Dam. 3
FateX1 When killed gain 2 spells or components. Has ChokeX1, FireballX2

KING ELEMENTAL
WS: 11 BS: 8 S: 9 T: 10 SP: 13 B: 12 INT:11 W: 10 XP: 50 Dam. 7
FateX2 Cause fear, guarded by 3 of each Elements, has fire+water element powers

I have not gone totally be the damage dice tables and I have not listed what they need to hit. If you have the Advanced Heroquest book you can just look it up and see. For all you confused people I have given a legend below:
LEGEND:
WS= Weapon Skill
BS= Bow Skill
S= Strength
T= Toughness
SP= Speed
B= Bravery
INT= Intelligence
W= Wounds
XP= Experience (times it by 10 to get gold value)
Dam.= Damage Dice
I have also included some notes about what your enemy attacks with.

So What Do I Roll??

Wandering Monsters

Email: dag@cadvision.com