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Elven Elven Homeland Defenders, a once strong clan, now battles to keep itself alive. Elven Adventurers, love challenges. Elven Outcasts, they stick together, refer to themselves as a 'pack'. Brothers of wolves. Drow House of asassins. Drow New safe haven for the use to be Chaos Legions. Drow Human Org with two sects, Defenders, and Raiders. Gnome Have access to the Great Invention. They enchant armours to improve protection. You gem to gain credits to improve your enchants. Gnome Another armour enchanting org. Scryers working with Engineers help make armour sets. Halfling Protecters of the Shire. Many small quests to receive things inside the org itself. You fish to gain credits. Dwarf Armour and Weapon smith. They mine ore in the mines outside of their homeland. Their armours are some of the best in the realms. Dwarf These guys brew drinks for themselves and others. Great org for when you want to throw a party or something. Orcs Very powerful at one time, now is also fighting to stay alive. Orcs The new power house tribe of the orcs. Duergar Only Duergar organization. Goodly Aligned The Dragon Templars, most powerful goodly org in the realms. Can not be disarmed, and when they die they are automatically transported to safety. Evilly aligned Evil org, there to oppose all goodly aligned people. Once ruled by Sweden, now in the hands of the Americans. |