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Realms of the Dragon
Stat Modifiers...





Sithari

Elven
Elven Homeland Defenders, a once strong clan, now battles to keep itself alive.

Liorinin

Elven
Adventurers, love challenges.

Elspeth

Elven
Outcasts, they stick together, refer to themselves as a 'pack'. Brothers of wolves.

Claddath

Drow
House of asassins.

Teken'duis

Drow
New safe haven for the use to be Chaos Legions.

Fey'branche

Drow


Kingdoms

Human
Org with two sects, Defenders, and Raiders.

Engineers

Gnome
Have access to the Great Invention. They enchant armours to improve protection.
You gem to gain credits to improve your enchants.


Scryers

Gnome
Another armour enchanting org. Scryers working with Engineers help make armour sets.

Shire

Halfling
Protecters of the Shire. Many small quests to receive things inside the org itself.
You fish to gain credits.

Smiths

Dwarf
Armour and Weapon smith. They mine ore in the mines outside of their homeland.
Their armours are some of the best in the realms.

Brewers

Dwarf
These guys brew drinks for themselves and others. Great org for when you want to
throw a party or something.

Urk'Krak

Orcs
Very powerful at one time, now is also fighting to stay alive.

Akzar'Gorak

Orcs
The new power house tribe of the orcs.

Apostates

Duergar
Only Duergar organization.

Templars

Goodly Aligned
The Dragon Templars, most powerful goodly org in the realms. Can not be disarmed, and
when they die they are automatically transported to safety.

Chaos Legions

Evilly aligned
Evil org, there to oppose all goodly aligned people. Once ruled by Sweden, now in the hands of the Americans.



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