Site hosted by Angelfire.com: Build your free website today!
LINKS
learning theories
km bloggers
Homepage
homepage
search engine
ALL search engines
H806 ECA
learning objects
Dental resources
dental museum
ora dental
Knowledge workers teachers academics
Clark Quinn Phd
learning moments enviroment
deep play learning
resources learning
e laborotary
e-lab
evidence based medicine
evidence based medicine
Implantology links
You are not logged in. Log in
ARCHIVE
« August 2003 »
S M T W T F S
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30
31
Entries by Topic
All topics  «
Thursday, 7 August 2003

A Slum "Hole in the Wall"
In 2000, the Government of New Delhi, in collaboration with an information technology corporation, established a project, known as the "Hole-in-the-Wall" experiment, to provide computer access to the city's street children [1]. An outdoor five-station computer kiosk was set up in one of the poorest slums of New Delhi. Though the computers themselves were inside a booth, the monitors protruded through holes in the walls, as did specially designed joysticks and buttons that substituted for the computer mouse. Keyboards were not provided. The computers were connected to the Internet through dial-up access. A volunteer inside the booth helped keep the computers and Internet connections running.

No teachers or instructors were provided, in line with the concept called minimally invasive education. The idea was to allow the children unfettered 24-hour access, and to learn at their own pace and speed, rather than tie them to the directives of adult organizers or instructors.

According to reports, children who flocked to the site taught themselves basic computer operations. They worked out how to click and drag objects; select different menus; cut, copy, and paste; launch and use programs such as Microsoft Word and Paint; get on the Internet; and change the background "wallpaper". The program was hailed by researchers (e.g., Mitra, 1999) and government officials alike [2] as a ground-breaking project that offered a model for how to bring India's and the world's urban poor into the computer age.

However, visits to the computer kiosk indicated a somewhat different reality. The Internet access was of little use since it seldom functioned. No special educational programs had been made available, and no special content was provided in Hindi, the only language the children knew. Children did learn to manipulate the joystick and buttons, but almost all their time was spent drawing with paint programs or playing computer games.

There was no organized involvement of any community organizations in helping to run the kiosk, since such involvement was neither solicited nor welcomed [3]. And, indeed, the very architecture of the kiosk - based on a wall rather than a room - made supervision, instruction, and collaboration difficult.

Parents in the neighborhood had ambivalent feelings about the kiosk. Some saw it as a welcome initiative, but most expressed concern that the lack of organized instruction took away from its value. Some parents even complained that the kiosk was harmful to their children. As one parent stated, "My son used to be doing very well in school, he used to concentrate on his homework, but now he spends all his free time playing computer games at the kiosk and his schoolwork is suffering." In short, parents and the community came to realize that "minimally invasive education" was, in practice, minimally effective education.

Posted by blog/dipeshkpatel at 7:45 PM BST
Post Comment | View Comments (1) | Permalink | Share This Post

Friday, 8 August 2003 - 9:44 AM BST

Name: Sali

Dipesh - great story and very relevant!
I remember years back using computer games to encourage adult learners to get used to the computer (talking 1982 here!) - it did get them confident with keyboard... we then restricted games use to lunch-hours and after work to minimise disruption...

View Latest Entries