				H U N T   T H E   W U M P U Z
				=============================

About this Game:
~~~~~~~~~~~~~~~
   Welcome to 'Hunt The Wumpuz' (c) 1996-2002 by Peter E. Williams, based in
concept only on the game 'Hunt the Wumpus' by Gregory Yob. Note this
is Windows clone of Mr Yob's original game. If you enjoy this game then you
should thank Mr Yob for inventing his game (many years ago), as I do.

   All of the code for this game was written by me (except the component for
displaying the .gif map, which is freeware). I wrote it because I enjoyed
the original and there was no Windows version. It is a simple game and was
fun to write.

   This game is Freeware open source (written in Delphi 5), and I think Mr Yob's
game was also open source. Mr Yob's game was published in computer magazines
and books. I am not making nor attempting to make a single cent from this game.

   Note: if you want to re-compile this program then you will need TGifImage 2.2
from http://www.melander.dk/delphi/gifimage/ (TGIFImage Home page).

Introduction:
~~~~~~~~~~~~
   The Wumpus lives in a cave of 20 rooms. Each room has 3 tunnels leading
to other rooms. (Look at a dodecahedron to see how this works.) If you
don't know what a dodecahedron is, then ask someone. You can always
display a map of the caves.

Hazards:
~~~~~~~
* Bottomless Pits - two rooms have bottomless pits in them and if you go in
there, you will fall into a pit (and lose).
* Superbats - two other rooms have Superbats. If go there, a bat will grab
you and take you to some other room at random (which may contain a hazard).

Wumpus:
~~~~~~
   The Wumpus is not bothered by the hazards (as he has sucker-feet and he is
too big for the Superbats to lift).

   Usually he is asleep. But two things can wake him up: You entering the room,
or you shooting an arrow.

   If the Wumpus wakes up, there is a 3 in 4 chance of him leaving the room.
After that, if he is where you are, he eats you up.

Your options:
~~~~~~~~~~~~

Each turn, you may move or shoot a crooked arrow.
  * Moving:   You can go through one tunnel (to a connecting room).
  * Shooting: You have 5 arrows. You lose when you run out.

Each arrow can go through up to 3 rooms. You aim by telling the computer the
rooms you want the arrow to go through. If it can''t go that way then it will
travel randomly.
  - If the arrow hits the Wumpus, you win.
  - If the arrow hits you, you lose.

Warnings:
~~~~~~~~

When you are one room away from the Wumpus or a hazard, the computer says:
  * Wumpus         - "I smell a Wumpus!!!"
  * Superbat       - "I hear bats nearby!"
  * Bottomless Pit - "I feel a draft!"
