Hints
Chronosphere:
Want to have some fun with the enemy player? Charge up the Chronosphere and
use it on the enemy unit, then drop it in the water. Watch the war miner go
down to the bottom! Bye bye. Also try it on ships and drop them on land.
Killing an entire infantry group is fun since infantry can die under the
effects of the Chronosphere. Go ahead, try it!
Iron Curtain:
The previous cheat refers to the Iron Curtain as well, fry those GI's!
Chrono Legionnaire (1):
Put one Chrono Legionnaire inside an Infantry Fighting Vehicle (IFV) to make a
Chrono Fighting Vehicle. The Chrono Beam doesn't get any stronger, but your
units won't die as easily.
Chrono Legionnaire (2):
Chrono Legionnaires packed together can even zap an enemy building out of
time, try it. Ten Legionnaires and above give the maximum effect.
Libyan Cheat:
Build five or six demolition trucks. Make sure you have a fully charged Iron
Curtain. Send the Trucks into an enemy base, before they come in range of
their weapons, cast the Iron Curtain on them. They'll be invincible until they
reach their target, at which point they'll still explode even with the Curtain
on.
The Magic School Bus (Soviet):
Take a Yuri and mind control a school bus (if they're on the map). You can put
five infantry into the Bus and drive it into an enemy base, they won't fire on
it.
Good Use of the V3:
If you play as the soviets, one of the best way to use the V3 Rocket is to
have about 3 Rhino tanks for each V3 Rocket to protect them. If you have about
5 V3 Rockets and 12 - 15 Rhino tanks you can take out a medium base! One of
the reasons is that the V3 Rocket fire very long!
Allied Advantage:
In Multiplayer or skirmish mode, use spies to infiltrate all enemy battle
labs. This is to train new units like the physic commando (he can use the mind
control and plant C-4 on buildings). Later, if you capture the base completely
(meaning all buildings) you will get the Yuri Prime.
Excellent Base Defense:
Make 10-12 Yuris and place them all around your base. Put them as team1 (Ctrl
+ 1) then when an enemy attacks use the Yuri's 2nd attack. This should destroy
most of the attacking force.
Last Allied Mission:
There are many buildings. Use them to protect your base plus your Chrono Miner
and repair it if it is damaged. You can get free GIs if you capture the Tech
Airport up North. Garrisoned buildings work well against the Soviets as they
have no form of air attack and usually forget to us their V3s.
Build Defense Anywhere:
This cheat only works if you are America. First get your paratroopers ready.
Then build a Prism Tower or Pillbox. I prefer the prism tower. Next click on
the paratrooper tab. Then Wait a little while and click on the defense you
chose. Finally click anywhere on the radar screen. The defense should be
somewhere around where you clicked. NOTE: This does not always work.
Build Anywhere With Allies:
First you build a Chronosphere or Weather Storm, if you are allies. Then build
an object (barracks, dock...) When it is full you click on the icon of Weather
S. or at Chronosphere. Warning! Weather storm or Chronosphere must be full!
And click on the icon that looks like a house, then click on the building that
you built. And click on the radar view anywhere. And that's all!!
Build Anywhere With Soviets:
See above for allies, but you must build Nuke silo or Iron Curtain.
The Ultimate Tanya (Allied Only):
Build a Chronosphere then a Tanya and IFV. Put Tanya in it and use the
Chronosphere to drop the IFV in the enemies base and deploy her. Get her to
demolish as many building as she can.
Transport Your Entire Army:
The Soviets the armored transport can take 10 infantry or 2 vehicles If you
load an armored transport with another 2 ATs that in turn are loaded with 2
more ATs that are loaded with another 2 ATs that are etc.,etc,etc ........
then you can put your tanks and infantry in the final set that you make. Now
you can transport your whole army across water!!! This is particularly
effective if there is some empty land near a river and near the enemy if you
want to setup and you want to setup base there.
Tricks for Spies:
Place a spy in an any enemy barracks for veteran (one stripe) men, or in any
enemy war factory for veteran tanks etc. Place one in an enemy Allied battle
lab for a chrono commando (has a rapid fire machine gun and explosives like
Tanya). Place one in any Soviet battle lab for a Psi commando (controls units
like a yuri, has explosives like Tanya) Having infiltrated battle labs, if you
capture (or already have) a Soviet barracks, you can now buy one Yuri prime
(two with cloning vats) with a long range for controlling people, and a chrono
Ivan (just like Crazy Ivan, but chronoshifts). Place a spy in an enemy power
plant to knock out their power for a while. Place one in an enemy radar of
airforce command centre to bring down their radar.
Easy Spy Disguise:
A spy can get a disguise from an enemy soldier, dog or even a cow..
Ultimate Sub Defense (allies only):
If you really want to protect your naval base, just surround it with dolphins
and prism towers. The dolphins attack will make the subs surface ant the prism
towers will shoot them.
Get The Chrono Commander:
In a skirmish game. Play allies against allies. Build a spy and have it
infiltrate their battle lab and you will get the chrono commander.
Tesla Coil Trick:
3 Tesla Troopers build as quick as 1 tesla coil sobuild them at the same time,
when youve got a coil down tell your 3 troopers to charge it up and build a
wall around the tesla coil and troopers, it will protect them from groups of
dogs and snipers.
Enemy Superweapons:
The enemy usually goes for your war factory and it always destroys it, if you
build 2 war factorys far apart from each other and well away from barraks,
superweapons etc. If you build a naval base the computer sometime goes for
that and never destroys it=).
Excellent Defence from Harriers:
The computer usually sends the harriers to attack your ore refinery and when u
kill them with your patriot missles (allies) or flank canno n(soviets) they
still come down and destroy you. Find out witch direction the harriers are
coming from then build an MVC or move your main one to where the harriers are
coming from. Leave a big space to let them crash then deploy your MVC build at
least 5 patriot missles (allies) or flank cannon (soviets) in a row then move
your MVC out of the crash area. Voila! no more worrying about harriers!
Invincible Jets:
When you play as allies, you can make your jets invincible at anytime... When
they're about to take off, push guard and they will try to land again but then
tell them to attack. Then, when the enemy shoots at them they will be
invincible. Works better on black eagles.
Clone Units For Practically Nothing:
Take over a hospital, and build a Cloning Vat (if you dont have one take over
the NME base). Get an expensive unit or one that takes a long time to make.
Get a machine gunner and shoot the unit. Then tell the unit to go repair
itsself in the hospital... tadaa! Look at the cloning vat: another unit! This
only works for people and I'm not sure if it will work with Yuri/Yuri Prime.
Demolish:
If you take a Crazy Ivan inside a I.F.V. You will get a demolition truck.
Terror Drone Defense (Allies):
If terror drones are continually attacking your tanks, create a couple of
repair IFVs (IFV and engineer) and put them into gaurd mode (press G). The
IFVs will rush around repairing vehicles and destroying any terror drones that
get inside vehicles.
Nuclear Base Defense:
This is soviet only. Build nuclear reactors around your base (quite far from
your base) then build a Crazy Ivan (one for each nuclear) then tell your Crazy
Ivan’s to blow up there nuclear reactor when the enemy comes. (if you
can’t/don’t want to build Crazy Ivan’s destroy the nuclear reactor till
it has 1 square of life left then get a conscript or tank, etc. to destroy
it).
Prism Tower Defense:
As you will learn during one of the single-player missions, Prism Towers can
be placed in close proximity to one another to increase their power. This is
similar to the way the Soviets place Tesla troopers adjacent to Tesla coils to
increase the defensive structure's power. Careful placement of Prism Towers
can increase their potency by tremendously. Use the map's landscape to your
advantage when forming your base. Leave only a few available entrances and
defend these with a few Prism Towers in close proximity to one another to
increase their power.
Naval Warfare:
The Soviets can reign supreme on naval maps as long as your fleets are mixed
and well protected. But using dreadnoughts alone is not a good thing. You will
need a good mix of ships to protect your naval fleet. Sea scorpions provide
anti-air defense against harriers, racketeers, destroyers, and aircraft
carrier hornets. Also, subs can be used to down destroyers and fight dolphins.
Finally, use squids to take down carriers and destroyers.
Watch out for the Bombs!:
If you want to anger your opponent, Libya is the way to go. Build an Iron
Curtain device when time permits. Two minutes before the Iron Curtain is
ready, build three Demolition trucks. Once the timer reaches zero for the Iron
Curtain, move your trucks into position near your enemy's base. Select the
Iron Curtain device on your trucks and send them in. Since your trucks have
invincibility for a limited time, decide what buildings would best to destroy.
You'll have your opponent asking for a rematch in no time.
Kirov Reporting!:
The Kirov airship is one of RA2's most devastating units, especially if
ignored by your opponent. It takes heavy anti-air defenses to take one down.
Although the Kirov moves slowly, if you can get one attack run on an
unprepared enemy, you're likely to win the game. A Kirov can survive air
defense for a small amount of time, but it's wise to group one or two Kirovs
or send in a diversionary ground force such as Rhino tanks and Flak Traks.
Using these units in combination with each other will ensure victory.
The Easy Time Bomb (soviets):
If you are in a level with a lot of cars and you are going for a long game
then get a Yuri and a Crazy Ivan. Set the Yuri on one of the cars so you can
control it. Then put it close to the enemy's base. Now set a bomb on it and
drive it into the base -they will not attack it. This can be really effective
if you do it numerous times.
Fast Train/Build:
If you press Triangle, then select your guy to train, press Trianle again, and
hold R1 and press O. Now you can train recruits while infiltrating the
Soviets! Same applys to buildings, but the second time you press, you lay the
building down. Have fun, and kill nicely!
Easy Spy Infiltration (Allies only):
First build a War Factory, a Barracks, and a Tech Center. Biuld several IFVs
and the same amount of spies. Put the spys into the IFVs. The IFVs will act
the same as if you put GIs in them. Send the IFVs to the enemy base and get
one close to the building you want to take over. Unload the spy and he will
run into the building without taking damage.
Stratgy for Desolators:
Build 25-50 desolators depending on the size of the enemy base when you have
enough money. Group the desolators in groups of five and put them in teams.
Take them and deploy them around the enemy base. Now the enemy will not be
able to leave their base. The enemy will not be able to attack you in any way
because all their units will die. *Note this does not work as well with
apocolyse tanks due to their heavy armor. The enemy will now be forced to
leave you alone and will not be able to mine ore! *Note this works better if
you gaurd them with a couple terror drones. *For better results add more
desolators.
"You Create a Diversion":
Often If you attack your enemy's base (in multiplayer) at the same place. They
will focus defensively on that area and will forget about the backdoors. Come
in through the rear with a Tanya or a couple of attackers and do your worst.
Training Allied Units (Soviets):
If you capture a unit with Yuri, do not kill him, put him in Cloning Vats,
then you will be able to train them.
Shut Em Down:
First you must build a Iron Curtain. Second you must be able to see an ememy's
power plant or Tesla reactor on the map. Wait until the Iron Curtain is ready
and use it on the enemy's power plant. Their power will be shut down until the
iron curtain wears off.
Make Telsa Tanks:
When you put a tesla trooper in a IFV you get a tesla tank.
Chrono Ivan:
To do this you must be allies. Have the soviet barracks, allied barracks, and
the necessary buildings to build chrono legonaires, spies, and Ivans. Send a
spy into an allied barracks, you can now build a Chrono Commando and a Chrono
Ivan.
Stoping Weather, Nuke Silo, Chronosphere, & Iron Curtain Devices:
When playing with the allies on Skirmish build a barracks and Battle lab and
press the unit button and you should see the spy. Get the spy and click on the
enemy unit and he will look like him, now you get the spy into the Weather
Device or the Nuke Silo, Chronosphere and The Iron Curtain device.
Strategic Radiation:
Send in desolators in your enemy base radiating key places. Once deployed tell
them to attack the ground (ctrl + click) do not make them un-deploy while
doing this. After this is done tell them to un-deploy and go back to your
base. The ground where they were deployed will be radiated for the rest of the
game.
Spy Troubles?:
If you are having trouble with trying to get spies into structures over the
internet with a human player you should try this:
1. Get two IFV's.
2. Get one spy.
3. Get one Tanya.
4. Change the spy's Identity to a Conscript or something that the enemy has
around his base for defense.
5. Then put the tanya in one IFV and the Spy in the other IFV.
6. Send them at there base.
7. When the tanya IFV is under attack sneak the other one next to a
structure(Barracks, War Factory, etc.)
8. Tell the tanya one to attack the structure that the Spy IFV is next to.
9. Tanya's will blow up and the spy one will too but the spy will come out
with a disguise. The player will be too busy to notice that that Conscript or
unit is not theirs and you will not have any problem sneaking it into that
building.
No More Red Player:
On the last allied mission, dont bother destroying all of the red players
buildings, the goal is to destroy the black guard, just use your chronosphere
to teleport the 4 tanks into the water, and then use it to send in a few tanks
to remove the sentry guns without having to deal with the red player.
No More Nukes:
Also, Tired of getting nuked and swarmed with invincible tanks? Just use a
Chrono Legonaire to remove a few of the nuclear plants, they aren't guarded.
Infinite Men(Soviet):
When you build a cloning thing surround your barracks with walls completely so
no one can come out of it. Then just train all the people you want because the
people can't get out of the barracks so you get your money back and still get
your men because of the cloning thing.
Build Anywhere(Allies):
When your using americans or just captured a tech building that allows you to
get paratroopers just build something and when the paratroopers are ready
select the paratroopers then the building and deploy the building on the mini
map(radar).
Stratagy Against Dosolators and Nuclear Power Plants:
Just build an airfield or 2 and build harriars. Use your harriars to bomb the
dosolators or nuclear power plants so nobody dies or get hurt.
Bye, Bye Terror Drome:
If an enemy Terror Drome enters any of your vehicles, place it in the Repair
Depot and the effect of the Terror Drome will disapear and the unit that was
effected will not be destroyed (a waste of funds but is very helpful to the
unit).