TS&T+bT`+T VT&Times New RomanT VT&Times New RomanT VT&Times New RomanT  VT&Times New RomanT  ZT  ZT  ZT H ZT H ZT H ZT H ZT H ZT H ZT H  ZT H! ZT H! ZT H  ZT H  ZT H" ZT H ZT H ZT H ZT H ZT H ZT H ZT H ZT H ZT H ZT H ZT H ZT H ZT H ZT H  r\TE     kTkT6kTrkTkTkTtkT,kTJkTkT kT kT kT kT kTkTkTkTkTkTkTfT1^T0^T0^T*0^T+0$oTPTgTv/=/=tu#T/=&%  Card  Long  Close   Any Affil. Method  Motive Result Any Believer Female Alien    Occult   Number  Cost  Range  Range  Health  Effect  Site  Site  Site  Site  Site  Agent  Agent  Agent Invest. Comput. Insanity Medical Invest. Sciences Witness[T t@[T @ [T @[T @  X                  [T t@[T @   lFlip card, Agents hit are placed 10 cards down in Bureau deck, lose their Equip. & return to Hospital             X      [T t@[T @ [T @[T @No Long Range Combat      X             [T u@[T @[T @[T @[T @OOnly one Agent in combat, may use Martial Arts & Subterfuge Combat cards  X                 [T u@[T (@ [T @[T @iDamage received causes 1 to that Agent, use Mart. Arts & Subt. Combat cards, return to Bureau deck    X               [T  u@[T @ [T @[T @[Affected Agent has 5 rounds to heal or is taken from game ( Killer card - optional )      X             [T 0u@[T @ [T @[T @9Long Range Combat received only causes half damage    X               [T @u@[T   @[T  [T  @[T  $@/ Damage given can be split amongst Agents       X                      [T Pu@[T  @ X X[T  @_ Long & Close Range Combat are +1 to the highest Agent's, may use Subterfuge Combat cards         X                    [T `u@[T  @      [ Agent is placed 10 cards down in Bureau deck, lose their Equip. & return to Hospital                 X            [T pu@[T  @  [T  @[T  @ No Long Range Combat     X                        [T u@[T  @[T  @[T  @[T  @A Long Range Combat damage given can be split amongst Agents     X                        [T u@[T @[T @[T @[T @5May use Martial Arts & Subterfuge Combat cards X                  [T u@[T @   UAffected Agent must heal one point or stay in Hospital now & for the next turn      X             [T u@[T @ [T @[T "@LMust give at least one round of Close Range Combat damage to opponent      X             [T u@[T @[T [T @[T @iNo Long Range Combat, Agents' Computer skill is their Close Range Combat ( 1 if Comp. skill is 0 )              X     [T u@[T @[T @[T @[T  @RDamage given can be split amongst agents, may use Martial Arts Combat cards  X                 [T u@[T @XX[T @dDiscard Witness, Long & Close Range Combat equal Witness's modifier ( +3 if none on Witness )                   X[T u@[T @ [T @[T @sDamage received minus 1 from every agent, damaged agents go directly to hospital, may use Subt. Combat cards    X               [T v@[T @ [T @[T  @HAffected agents must play Keyword Healing card to heal any damage    X               [T v@[T @[T @[T @[T @\Unaffected by Combat, attacks for one Long & one Close Range Combats and is discarded                 X  [T  v@[T $@ [T @[T @tDiscard Witn., Witn. has Long & Close Range Combats of 3, Witn. & Advers. are unaffected by Long Range Combat                   X[T 0v@[T (@[T @[T @[T @^As long as Health is not 0, Adv. regenerates 2 points at beginning of each Combat round        X           [T @v@[T  @   }No Combat rounds; Agent goes to Hospital on 3 damage, heals at half the rate, can't leave by card or till fully healed X                  [T Pv@[T @   {No Combat rounds; opponent flips top card, if Witness both are removed from game, else flip till Witness or 10 cardsX                   [T `v@[T @   MNo Combat rounds; opponent may not heal Agents in Hospital for 3 turns                X   [T pv@[T  @   mNo Combat rounds; play with another Adversary, its Long and Close Range Combats and Health are doubled X                  [T v@[T @XXX:X= number of Adversaries in opponent's discard pile    X               [T x@[T @[T [T @[T @JIgnore Activator when played on a team with at least 1 female Agent            X X     [T  x@[T  @[T  @[T @[T @sAffected Agents lose all Keyword Electrical Equipment; Long Range Equipment can be divided among 2 opponents                  X [T 0x@[T  @[T  [T  @[T  @G Ignore Activator and cost when played on a Keyword Insanity card       X             X        [T !@x@[T !@[T !@[T !@[T !@!Ignore Activator when on Site with Terri Roberts, double (or triple if Occult Inv. Site) Long & Close Range Combats & Health !!X !  !  !  !  !  ! ! ! ! ! ! ! ![T "Px@[T "@[T "[T "@[T "@x"Can play Combat cards after opponent is done playing any; ignore Activator when played on a Keyword Insanity card " " " "X  "  "  "  " " ""X " " " "[T #`x@[T #@[T #@[T #@[T #@u#May use Subt. or Martial Arts Combat cards; cost is 3 if opponent has guessed 2 of your X-File characteristics ##X #  #  #  #  #  # # # # # # # #[T $px@[T $@[T $[T $$@[T $@ $ $ $ $  $  $  $ $X  $ $ $ $ $ $ $ $[T %x@[T %@[T %@[T %@[T %@%Ignore Activator when on Site with Margi Kleinjan, double (or triple if Occult Inv. Site) Long & Close Range Combats & Health % % %  % %X  %  %  % % % % % % % %[T &x@[T &@ & & &&List an opposing Agent, if Agent investigates a different Site then Agent goes to Hospital with 0 Health & can't contribute skills&X & &  &  &  &  &  & & & & & & & &[T 'x@[T '@[T '[T '@[T '@.'Subtract 1 from damage sources received ''X '  '  '  '  '  ' ' ' ' ' ' ' '[T (x@[T (@[T ([T (@[T (@D(No Long Range Combat; subtract 1 from damage sources received ( ( (  ( (X  (  (  ( ( ( ( ( ( ( ( )PR96-1[T )$@[T )@[T ) @[T )$@7)May use all Combat cards for 1 Consp. point less ))X )  )  )  )  )  ) ) ) ) ) ) ) )