+ rE     1$&% ^ Card  ^Long  ^Close   ^Any ^Affil. ^Method ^ Motive ^Result ^Any ^Believer ^Female ^Alien    ^Occult   ^Number ^Cost ^Range ^Range ^Health ^Effect ^Site ^Site ^Site ^Site ^Site ^Agent ^Agent ^Agent^Invest.^Comput.^Insanity^Medical^Invest.^Sciences^Witness t@ @  @ @  ^X                   t@ @   l^Flip card, Agents hit are placed 10 cards down in Bureau deck, lose their Equip. & return to Hospital             ^X       t@ @  @ @^No Long Range Combat      ^X              u@ @ @ @ @O^Only one Agent in combat, may use Martial Arts & Subterfuge Combat cards  ^X                  u@ (@  @ @i^Damage received causes 1 to that Agent, use Mart. Arts & Subt. Combat cards, return to Bureau deck    ^X                 u@ @  @ @[^Affected Agent has 5 rounds to heal or is taken from game ( Killer card - optional )      ^X              0u@ @  @ @9^Long Range Combat received only causes half damage    ^X                @u@  @    @  $@/ ^Damage given can be split amongst Agents     ^X             Pu@  @ ^X ^X  @_ ^Long & Close Range Combat are +1 to the highest Agent's, may use Subterfuge Combat cards      ^X            `u@  @    [ ^Agent is placed 10 cards down in Bureau deck, lose their Equip. & return to Hospital          ^X        pu@  @    @  @ ^No Long Range Combat    ^X              u@  @  @  @  @A ^Long Range Combat damage given can be split amongst Agents    ^X              u@ @ @ @ @5^May use Martial Arts & Subterfuge Combat cards ^X                   u@ @   U^Affected Agent must heal one point or stay in Hospital now & for the next turn      ^X              u@ @  @ "@L^Must give at least one round of Close Range Combat damage to opponent      ^X              u@ @  @ @i^No Long Range Combat, Agents' Computer skill is their Close Range Combat ( 1 if Comp. skill is 0 )              ^X      u@ @ @ @  @R^Damage given can be split amongst agents, may use Martial Arts Combat cards  ^X                  u@ @^X^X @d^Discard Witness, Long & Close Range Combat equal Witness's modifier ( +3 if none on Witness )                   ^X u@ @  @ @s^Damage received minus 1 from every agent, damaged agents go directly to hospital, may use Subt. Combat cards    ^X                v@ @  @  @H^Affected agents must play Keyword Healing card to heal any damage    ^X                v@ @ @ @ @\^Unaffected by Combat, attacks for one Long & one Close Range Combats and is discarded                 ^X    v@ $@  @ @t^Discard Witn., Witn. has Long & Close Range Combats of 3, Witn. & Advers. are unaffected by Long Range Combat                   ^X 0v@ (@ @ @ @^^As long as Health is not 0, Adv. regenerates 2 points at beginning of each Combat round        ^X            @v@  @   }^No Combat rounds; Agent goes to Hospital on 3 damage, heals at half the rate, can't leave by card or till fully healed ^X                   Pv@ @   {^No Combat rounds; opponent flips top card, if Witness both are removed from game, else flip till Witness or 10 cards^X                    `v@ @   M^No Combat rounds; opponent may not heal Agents in Hospital for 3 turns                ^X    pv@  @   m^No Combat rounds; play with another Adversary, its Long and Close Range Combats and Health are doubled ^X                   v@ @^X^X^X:^X= number of Adversaries in opponent's discard pile    ^X                x@ @  @ @J^Ignore Activator when played on a team with at least 1 female Agent            ^X ^X       x@  @  @ @ @s^Affected Agents lose all Keyword Electrical Equipment; Long Range Equipment can be divided among 2 opponents                  ^X  0x@  @    @  @G ^Ignore Activator and cost when played on a Keyword Insanity card     ^X        ^X      !@x@ !@ !@ !@ !@!^Ignore Activator when on Site with Terri Roberts, double (or triple if Occult Inv. Site) Long & Close Range Combats & Health !!^X !  !  !  !  !  ! ! ! ! ! ! ! ! "Px@ "@ " "@ "@x"^Can play Combat cards after opponent is done playing any; ignore Activator when played on a Keyword Insanity card " " " "^X  "  "  "  " " ""^X " " " " #`x@ #@ #@ #@ #@u#^May use Subt. or Martial Arts Combat cards; cost is 3 if opponent has guessed 2 of your X-File characteristics ##^X #  #  #  #  #  # # # # # # # # $px@ $@ $ $$@ $@ $ $ $ $  $  $  $ $^X  $ $ $ $ $ $ $ $ %x@ %@ %@ %@ %@%^Ignore Activator when on Site with Margi Kleinjan, double (or triple if Occult Inv. Site) Long & Close Range Combats & Health % % %  % %^X  %  %  % % % % % % % % &x@ &@ & & &&^List an opposing Agent, if Agent investigates a different Site then Agent goes to Hospital with 0 Health & can't contribute skills&^X & &  &  &  &  &  & & & & & & & & 'x@ '@ ' '@ '@.'^Subtract 1 from damage sources received ''^X '  '  '  '  '  ' ' ' ' ' ' ' ' (x@ (@ ( (@ (@D(^No Long Range Combat; subtract 1 from damage sources received ( ( (  ( (^X  (  (  ( ( ( ( ( ( ( ( )^PR96-1 )$@ )@ ) @ )$@7)^May use all Combat cards for 1 Consp. point less ))^X )  )  )  )  )  ) ) ) ) ) ) ) )